29 lines
754 B
C#
29 lines
754 B
C#
using UnityEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.AssetUtils
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{
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internal static class RefreshAsset
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{
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internal static void UnityAssetDatabase()
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{
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AssetDatabase.Refresh(ImportAssetOptions.Default);
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VersionControlCache();
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}
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internal static void VersionControlCache()
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{
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UnityEditor.VersionControl.Provider.ClearCache();
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RepaintInspectors();
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}
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internal static void RepaintInspectors()
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{
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UnityEditor.Editor[] editors =
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Resources.FindObjectsOfTypeAll<UnityEditor.Editor>();
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foreach (UnityEditor.Editor editor in editors)
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editor.Repaint();
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}
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}
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} |