57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using UnityEditor;
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using Codice.Client.Common;
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using Codice.Client.Common.Connection;
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using PlasticGui;
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using Unity.PlasticSCM.Editor.UI;
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namespace Unity.PlasticSCM.Editor.Configuration
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{
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internal class CredentialsUiImpl : AskCredentialsToUser.IGui
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{
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internal CredentialsUiImpl(EditorWindow parentWindow)
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{
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mParentWindow = parentWindow;
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}
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AskCredentialsToUser.DialogData AskCredentialsToUser.IGui.AskUserForCredentials(string servername)
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{
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AskCredentialsToUser.DialogData result = null;
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GUIActionRunner.RunGUIAction(delegate
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{
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result = CredentialsDialog.RequestCredentials(
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servername, mParentWindow);
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});
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return result;
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}
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void AskCredentialsToUser.IGui.ShowSaveProfileErrorMessage(string message)
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{
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GUIActionRunner.RunGUIAction(delegate
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{
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GuiMessage.ShowError(string.Format(
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PlasticLocalization.GetString(
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PlasticLocalization.Name.CredentialsErrorSavingProfile),
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message));
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});
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}
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AskCredentialsToUser.DialogData AskCredentialsToUser.IGui.AskUserForSSOCredentials(string cloudServer)
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{
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AskCredentialsToUser.DialogData result = null;
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GUIActionRunner.RunGUIAction(delegate
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{
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result = SSOCredentialsDialog.RequestCredentials(
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cloudServer, mParentWindow);
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});
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return result;
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}
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EditorWindow mParentWindow;
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}
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}
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