PO/Library/PackageCache/com.unity.2d.tilemap@1.0.0/CHANGELOG.md

1.8 KiB

Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog

[1.0.0] - 2019-09-18

Added

  • Allow child GameObjects in the Palette Asset to be shown in the Tile Palette
  • Add toggle to allow rendering of Gizmos in the Tile Palette
  • Add OnSceneGUI API to GridBrushEditorBase for GUI calls for the active Brush (OnPaintSceneGUI is called only when the appropriate EditorTool is active)
  • Add GridPaletteUtility to create Palette Assets through scripting

[1.0.0] - 2019-06-06

Added

  • Rename package to 2D Tilemap Editor
  • Switch to a Paintable tool after picking from a Picking Is Default Paintable Grid if the previous tool was a tool that did not allow painting
  • Store last used brush per session to persist when going into and out of PlayMode

[1.0.0] - 2019-03-22

Added

  • Allow users to convert Prefabs to Tile Palettes by dragging and dropping a valid Prefab onto the Tile Palette Window
  • Add toggle to allow changing of Z Position with GridBrush
  • Expose GridPaintingState.scenePaintTarget to allow users to change currently active target for Tile Palette Window
  • Expose GridPaintingState.validTargets to allow users to get currently valid targets for Tile Palette Window
  • Expose GridPaintingState.gridBrush to allow users to change currently active GridBrush for Tile Palette Window
  • Expose GridPaintingState.palette to allow users to change currently active Palette for Tile Palette Window
  • Expose TileUtility to allow users to create default Tiles through scripts
  • Add CreateTileFromPaletteAttribute to allow users to specify how Tiles are created when dragging and dropping assets to the Tile Palette Window

Changed

  • Convert TilePalette to use EditorTools API

[1.0.0] - 2019-01-02

This is the first release of Tilemap Editor, as a Package