PO/Library/PackageCache/com.unity.2d.psdimporter@4.1.0/CHANGELOG.md

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# Changelog
## [4.1.0] - 2021-05-31
### Fixed
- Fixed PSDImporter reimports when switching platform (case 1330426)
### Changed
- Update minimum Unity release version
## [4.0.2] - 2020-08-31
### Fixed
- Fixed importing files with vector layers generates textures incorrectly (case 1266986)
- Fixed Sprite Editor Window doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window
## [4.0.1] - 2020-07-07
### Fixed
- Fixed ArgumentException thrown when 2D Game Kit is imported for the first time (case 1244287)
- Updated to use non-experimental AssetImporter (case 1254380)
## [4.0.0] - 2020-05-11
### Changed
- Version bump for Unity 2020.2
## [3.1.4] - 2020-04-09
### Fixed
- Fix PSD import issues with PSD file without unique layer id
- Fix crash on importing huge PSD files
- Fix metafile not updated when reimporting
- Fix error when importing PSB files with 32-bit color
### Changed
- Improve PSD file import performance
## [3.1.3] - 2020-03-20
### Changed
- Update 2D Animation dependency
## [4.0.0] - 2020-03-11
### Changed
- Version bump for Unity 2020.2
## [3.1.2] - 2020-02-27
### Fixed
- Fixed broken documentation links in inspectors
- Fixed empty GameObjects created in certain cases
## [3.1.1] - 2020-01-09
### Fixed
- Fix wrong dependency version
## [3.1.0] - 2019-12-16
### Added
- Expose PSDImporter class to be accessible via scripting
- Added example in manual to show how to set PSDImporter as default importer for PSD files.
## [3.0.0] - 2019-11-06
### Changed
- Update version number for Unity 2020.1
- Update documentation
## [2.0.6] - 2019-10-18
### Fixed
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect
## [2.0.5] - 2019-08-06
### Fixed
- Physics Shape not saved into Sprite when importing with AssetDatabase V2
### Added
- Experimental feature to have Sprites with same name generated from source file
- Support for providing Layer and Group order to Animation Skinning Module
## [2.0.4] - 2019-08-09
### Added
- Add related test packages
- Add support Secondary Texture Module in Sprite Editor Window
### Fixed
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.
## [2.0.3] - 2019-07-20
### Changed
- Update 2D Animation dependency
## [2.0.2] - 2019-07-13
### Changed
- Mark package to support Unity 2019.3.0a10 onwards.
## [2.0.1] - 2019-06-12
### Changed
- Update 2D Animation dependency
## [2.0.0] - 2019-06-17
### Changed
- Remove preview tag
- Remove experimental namespace
## [1.2.0-preview.2] - 2019-06-07
### Added
- Change API to internal access
- Only generate Sprite Library Asset if there is entry
- Do not reset Reslice checkbox after Inspector apply
## [1.2.0-preview.1] - 2019-03-15
### Added
- Update support for 2019.2
- Integrate with 2D Animation Sprite Library
- Integrate with new 2D Animation Character Group
- Fix asset name conflict
## [1.1.0-preview.2] - 2019-04-23
### Added
- Fix potential name clashing issues with ScriptedImporter
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
## [1.1.0-preview.1] - 2019-02-19
### Added
- Update dependency for 2019.1 support
## [1.0.0-preview.3] - 2019-02-19
### Added
- Fix compilation error in .NET 3.5
## [1.0.0-preview.2] - 2019-01-25
### Added
- Fix unable to rig Sprites created manually
- Remove legacy packing tag
- Default Texture Type is changed to 'Sprite (2D and UI)'
- Default Sprite Mode is changed to 'Multiple'
## [1.0.0-preview.1] - 2018-11-20
### Added
- New release
- ScriptedImporter for importing Adobe Photoshop file
- Supports handling of Adobe Photoshop layers
- Creates Sprites from individual layers
- Handles include or exclude hidden layers
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
- Supports 2D Animation v2 single character with multiple Sprites workflow