PO/Library/PackageCache/com.unity.2d.pixel-perfect@.../CHANGELOG.md

1.8 KiB

Changelog

[4.0.1] - 2020-06-10

Fixed

  • Fixed the broken documentation URL of the Component.

[4.0.0] - 2020-05-11

Changed

  • Version bump for Unity 2020.2

[3.0.2] - 2020-03-28

Fixed

  • Fixed an issue where Cinemachine Pixel Perfect Extension didn't work when CinemachineBrain Update Method is anything other than Late Update.

[3.0.1] - 2019-11-14

Changed

  • Deploy samples as individual files.
  • Made the editor class internal.
  • Changed License file

[3.0.0] - 2019-11-06

Changed

  • Update version number for Unity 2020.1

[2.0.3] - 2019-11-06

Changed

  • Deprecated the CinemachinePixelPerfect extension. Use the one from Cinemachine v2.4 instead.

[2.0.2] - 2019-07-13

Changed

  • Mark package to support Unity 2019.3.0a10 onwards.

[2.0.1] - 2019-07-12

Changed

  • Deploy Samples as UnityPackage.

[2.0.0] - 2019-07-05

Added

  • Added CinemachinePixelPerfect, a Cinemachine Virtual Camera Extension that solves some compatibility issues between Cinemachine and Pixel Perfect Camera.

Fixed

  • Fixed an issue where recompiling scripts while a Pixel Perfect Camera is running would cause null reference exeptions.

[1.0.1-preview] - 2018-06-19

Changed

  • Disabled "Run In Edit Mode" button for presets and inactive game objects.
  • "Run In Edit Mode" is now automatically disabled when you enter play mode.

Fixed

  • Fixed an issue where some UI text was missing from the preset inspector.
  • Addressed a performance warning you could get when you target mobile platforms.

[1.0.0-preview] - 2018-05-03

This is the first preview release of Unity Package <2D Pixel Perfect>.

This initial release contains a Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.