PO/Library/PackageCache/com.unity.2d.pixel-perfect@.../CHANGELOG.md

77 lines
1.8 KiB
Markdown

# Changelog
## [4.0.1] - 2020-06-10
### Fixed
- Fixed the broken documentation URL of the Component.
## [4.0.0] - 2020-05-11
### Changed
- Version bump for Unity 2020.2
## [3.0.2] - 2020-03-28
### Fixed
- Fixed an issue where Cinemachine Pixel Perfect Extension didn't work when CinemachineBrain Update Method is anything other than Late Update.
## [3.0.1] - 2019-11-14
### Changed
- Deploy samples as individual files.
- Made the editor class internal.
- Changed License file
## [3.0.0] - 2019-11-06
### Changed
- Update version number for Unity 2020.1
## [2.0.3] - 2019-11-06
### Changed
- Deprecated the CinemachinePixelPerfect extension. Use the one from Cinemachine v2.4 instead.
## [2.0.2] - 2019-07-13
### Changed
- Mark package to support Unity 2019.3.0a10 onwards.
## [2.0.1] - 2019-07-12
### Changed
- Deploy Samples as UnityPackage.
## [2.0.0] - 2019-07-05
### Added
- Added CinemachinePixelPerfect, a Cinemachine Virtual Camera Extension that solves some compatibility issues between Cinemachine and Pixel Perfect Camera.
### Fixed
- Fixed an issue where recompiling scripts while a Pixel Perfect Camera is running would cause null reference exeptions.
## [1.0.1-preview] - 2018-06-19
### Changed
- Disabled "Run In Edit Mode" button for presets and inactive game objects.
- "Run In Edit Mode" is now automatically disabled when you enter play mode.
### Fixed
- Fixed an issue where some UI text was missing from the preset inspector.
- Addressed a performance warning you could get when you target mobile platforms.
## [1.0.0-preview] - 2018-05-03
### This is the first preview release of *Unity Package \<2D Pixel Perfect\>*.
*This initial release contains a Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.*