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{
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timeCreated: 1724769906
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||||||
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using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
public static class MenuItems
|
||||||
|
{
|
||||||
|
[MenuItem("GameObject/Terrain/Terrain Floor")]
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||||||
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public static void CreateTerrain(MenuCommand command)
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||||||
|
{
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|
var go = new GameObject("Terrain");
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||||||
|
var component = go.AddComponent<TerrainFloorRenderer>();
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Selection.activeObject = go;
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}
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}
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}
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timeCreated: 1724770594
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@ -0,0 +1,81 @@
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using System;
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||||||
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using System.IO;
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||||||
|
using System.Linq;
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||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
[CustomEditor(typeof(TerrainFloorRenderer))]
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|
public class TerrainFloorRendererEditor : Editor
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|
{
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|
private SerializedProperty _asset;
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|
private TerrainFloorRenderer _target => target as TerrainFloorRenderer;
|
||||||
|
private static readonly string[] _textureSizeOptions = RuntimeGlobals.SizeOptions.Select(x => $"{x.TextureSize}x{x.TextureSize}").ToArray();
|
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|
private int _textureSizeOption = 1;
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|
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||||||
|
private void OnEnable()
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|
{
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||||||
|
_asset = serializedObject.FindProperty(nameof(TerrainFloorRenderer.Asset));
|
||||||
|
_target.HideMeshFilterRenderer();
|
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|
}
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|
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(_asset);
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if (_target.Asset != null)
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RenderEditGUI();
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|
else
|
||||||
|
RenderCreateGUI();
|
||||||
|
}
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||||||
|
|
||||||
|
private void RenderEditGUI()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RenderCreateGUI()
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|
{
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|
_textureSizeOption = EditorGUILayout.Popup("Size:", _textureSizeOption, _textureSizeOptions);
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||||||
|
if (GUILayout.Button("Create Terrain Asset"))
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|
{
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||||||
|
CreateAsset();
|
||||||
|
_target.OnValidate();
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||||||
|
}
|
||||||
|
}
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|
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||||||
|
private SizeOption GetSizeOption()
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|
{
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||||||
|
var options = RuntimeGlobals.SizeOptions;
|
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|
return options[Math.Clamp(_textureSizeOption, 0, options.Length - 1)];
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateAsset()
|
||||||
|
{
|
||||||
|
Scene scene = _target.gameObject.scene;
|
||||||
|
var scenePath = Path.GetDirectoryName(scene.path);
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|
if (string.IsNullOrEmpty(scenePath))
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||||||
|
scenePath = Application.dataPath;
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|
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|
var sceneName = scene.name;
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|
if (string.IsNullOrEmpty(sceneName))
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|
sceneName = "SceneFloorMap";
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|
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|
var path = EditorUtility.SaveFilePanel(
|
||||||
|
"Save terrain asset",
|
||||||
|
scenePath,
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||||||
|
sceneName + "_Terrain.asset",
|
||||||
|
"asset");
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||||||
|
|
||||||
|
var relativePath = Path.GetRelativePath(".", path);
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|
|
||||||
|
if (path.Length == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_target.Asset = TerrainAsset.Create(relativePath, GetSizeOption().TextureSize);
|
||||||
|
}
|
||||||
|
}
|
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|
}
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|
@ -0,0 +1,3 @@
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
[assembly:InternalsVisibleTo ("BitGames.Terrain.Editor")]
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 501ac6dc787643b89ab53b415a86535a
|
||||||
|
timeCreated: 1724770299
|
|
@ -0,0 +1,13 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public struct Biome
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public Color MainColor;
|
||||||
|
public Color SecondaryColor;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3a8f1d660cb748d18e1bb675eaad6b3b
|
||||||
|
timeCreated: 1724760486
|
|
@ -0,0 +1,10 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "Terrain Biomes", menuName = "Terrain/Biomes", order = 0)]
|
||||||
|
public class BiomesAsset : ScriptableObject
|
||||||
|
{
|
||||||
|
public Biome[] Biomes;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1014e2af62a5428d9b618e3a7d326d1f
|
||||||
|
timeCreated: 1724760366
|
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"name": "BitGames.Terrain.Runtime",
|
||||||
|
"rootNamespace": "BitGames.Terrain",
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 629029b3f5e942bc9a748b745208b5cb
|
||||||
|
timeCreated: 1724769961
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
[Flags]
|
||||||
|
public enum ControlFlags : byte
|
||||||
|
{
|
||||||
|
HOLE = 1 << 0,
|
||||||
|
SHADOW_UNMASK = 1 << 1,
|
||||||
|
NAVMESH_WALKABLE = 1 << 2,
|
||||||
|
|
||||||
|
NONE = 0,
|
||||||
|
DEFAULT = NAVMESH_WALKABLE
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 933b694c26d8401e93b26627488243ed
|
||||||
|
timeCreated: 1724763464
|
|
@ -0,0 +1,4 @@
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
public interface ITerrainMaterialUser { }
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d55a8c3a9ea142a195d9ed2b696851a8
|
||||||
|
timeCreated: 1724767488
|
|
@ -0,0 +1,62 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
internal static class RuntimeGlobals
|
||||||
|
{
|
||||||
|
public const float TILE_SIZE = 2.5f;
|
||||||
|
public static readonly SizeOption[] SizeOptions = { new(32), new(64), new(128), new(256) };
|
||||||
|
|
||||||
|
private static Material _instancedMaterial;
|
||||||
|
private static int _materialDependencies;
|
||||||
|
private static TerrainAsset _currentAsset;
|
||||||
|
|
||||||
|
private static readonly int ControlMapId = Shader.PropertyToID("ControlMap");
|
||||||
|
private static readonly int ShadowMapId = Shader.PropertyToID("ShadowMap");
|
||||||
|
private static readonly int ShadowColorId = Shader.PropertyToID("ShadowColor");
|
||||||
|
private static readonly int TileSizeId = Shader.PropertyToID("TileSize");
|
||||||
|
|
||||||
|
public static Material RegisterMaterialUser(ITerrainMaterialUser user)
|
||||||
|
{
|
||||||
|
if (_materialDependencies == 0 || _instancedMaterial == null)
|
||||||
|
{
|
||||||
|
_instancedMaterial = new Material(Shader.Find("Terrain/Tile Terrain")) { name = "Terrain (instance)" };
|
||||||
|
}
|
||||||
|
|
||||||
|
_materialDependencies++;
|
||||||
|
return _instancedMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveMaterialUser(ITerrainMaterialUser user)
|
||||||
|
{
|
||||||
|
_materialDependencies--;
|
||||||
|
|
||||||
|
if (_materialDependencies == 0)
|
||||||
|
{
|
||||||
|
SafeDestroy(_instancedMaterial);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SafeDestroy(Object obj)
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if(UnityEditor.EditorApplication.isPlaying)
|
||||||
|
Object.Destroy(obj);
|
||||||
|
else
|
||||||
|
Object.DestroyImmediate(obj);
|
||||||
|
#else
|
||||||
|
Object.Destroy(obj);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ActivateAsset(TerrainAsset asset)
|
||||||
|
{
|
||||||
|
_currentAsset = asset;
|
||||||
|
|
||||||
|
Shader.SetGlobalTexture(ControlMapId, asset.ControlTexture);
|
||||||
|
Shader.SetGlobalTexture(ShadowMapId, asset.ShadowTexture);
|
||||||
|
Shader.SetGlobalColor(ShadowColorId, asset.ShadowColor);
|
||||||
|
Shader.SetGlobalFloat(TileSizeId, TILE_SIZE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f89e594bc9c94617a340c7d252edf797
|
||||||
|
timeCreated: 1724767308
|
|
@ -0,0 +1,14 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
public readonly struct SizeOption
|
||||||
|
{
|
||||||
|
public readonly int TextureSize;
|
||||||
|
|
||||||
|
public SizeOption(int textureSize)
|
||||||
|
{
|
||||||
|
TextureSize = textureSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ef654e58fcda47ceab6f911d3d148e74
|
||||||
|
timeCreated: 1724769513
|
|
@ -0,0 +1,68 @@
|
||||||
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Experimental.Rendering;
|
||||||
|
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
public class TerrainAsset : ScriptableObject
|
||||||
|
{
|
||||||
|
public int Size;
|
||||||
|
public BiomesAsset BiomesAsset;
|
||||||
|
public Texture2D ControlTexture;
|
||||||
|
public Texture2D ShadowTexture;
|
||||||
|
public Color ShadowColor = new(0.2f, 0.2f, 0.2f, 0.5f);
|
||||||
|
|
||||||
|
public static TerrainAsset Create(string path, int size)
|
||||||
|
{
|
||||||
|
var asset = CreateInstance<TerrainAsset>();
|
||||||
|
|
||||||
|
asset.Size = size;
|
||||||
|
|
||||||
|
var controlTexture = new Texture2D(size, size, TextureFormat.RG16, false);
|
||||||
|
controlTexture.name = "Control Texture";
|
||||||
|
controlTexture.filterMode = FilterMode.Point;
|
||||||
|
|
||||||
|
var shadowTexture = new Texture2D(size, size, TextureFormat.R8, true);
|
||||||
|
shadowTexture.name = "Shadow Texture";
|
||||||
|
controlTexture.filterMode = FilterMode.Bilinear;
|
||||||
|
|
||||||
|
var colorBuffer = ArrayPool<Color32>.Shared.Rent(size * size);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Array.Fill(colorBuffer, GetControlMapDefault());
|
||||||
|
controlTexture.SetPixels32(0, 0, size, size, colorBuffer);
|
||||||
|
controlTexture.Apply();
|
||||||
|
|
||||||
|
Array.Fill(colorBuffer, GetShadowMapDefault());
|
||||||
|
shadowTexture.SetPixels32(0, 0, size, size, colorBuffer);
|
||||||
|
shadowTexture.Apply();
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
ArrayPool<Color32>.Shared.Return(colorBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
asset.ControlTexture = controlTexture;
|
||||||
|
asset.ShadowTexture = shadowTexture;
|
||||||
|
|
||||||
|
AssetDatabase.CreateAsset(asset, path);
|
||||||
|
AssetDatabase.AddObjectToAsset(asset.ControlTexture, asset);
|
||||||
|
AssetDatabase.AddObjectToAsset(asset.ShadowTexture, asset);
|
||||||
|
AssetDatabase.ImportAsset(path);
|
||||||
|
|
||||||
|
return asset;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color32 GetControlMapDefault()
|
||||||
|
{
|
||||||
|
return new Color32(0, (byte)ControlFlags.DEFAULT, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color32 GetShadowMapDefault()
|
||||||
|
{
|
||||||
|
return Color.black;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4161597ec36b427fa28eaa2916104352
|
||||||
|
timeCreated: 1724761265
|
|
@ -0,0 +1,91 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
|
namespace BitGames.Terrain
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))]
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public class TerrainFloorRenderer : MonoBehaviour, ITerrainMaterialUser
|
||||||
|
{
|
||||||
|
public TerrainAsset Asset;
|
||||||
|
|
||||||
|
private MeshRenderer _renderer;
|
||||||
|
private MeshFilter _meshFilter;
|
||||||
|
private Material _instancedMaterial;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
LinkMaterial();
|
||||||
|
ActivateAsset();
|
||||||
|
UpdateMesh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateMesh()
|
||||||
|
{
|
||||||
|
VerifyComponents();
|
||||||
|
|
||||||
|
transform.localScale = (Asset != null ? Asset.Size : 32) * RuntimeGlobals.TILE_SIZE * Vector3.one;
|
||||||
|
transform.position = Vector3.zero;
|
||||||
|
transform.rotation = Quaternion.Euler(90, 0, 0);
|
||||||
|
GetComponent<MeshFilter>().sharedMesh = Resources.GetBuiltinResource<Mesh>("Quad.fbx");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LinkMaterial()
|
||||||
|
{
|
||||||
|
VerifyComponents();
|
||||||
|
|
||||||
|
if (_instancedMaterial == null)
|
||||||
|
{
|
||||||
|
_instancedMaterial = RuntimeGlobals.RegisterMaterialUser(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
_renderer.sharedMaterial = _instancedMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnlinkMaterial()
|
||||||
|
{
|
||||||
|
RuntimeGlobals.RemoveMaterialUser(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ActivateAsset()
|
||||||
|
{
|
||||||
|
if(Asset != null)
|
||||||
|
RuntimeGlobals.ActivateAsset(Asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
internal void OnValidate()
|
||||||
|
{
|
||||||
|
UpdateMesh();
|
||||||
|
LinkMaterial();
|
||||||
|
ActivateAsset();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void HideMeshFilterRenderer()
|
||||||
|
{
|
||||||
|
VerifyComponents();
|
||||||
|
const HideFlags flags = HideFlags.HideInInspector; // Hide mesh renderer and filter
|
||||||
|
_renderer.hideFlags = flags;
|
||||||
|
_meshFilter.hideFlags = flags;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
private void VerifyComponents()
|
||||||
|
{
|
||||||
|
EnsureComponent(ref _renderer);
|
||||||
|
EnsureComponent(ref _meshFilter);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnsureComponent<T>(ref T component) where T : Component
|
||||||
|
{
|
||||||
|
if(component == null)
|
||||||
|
component = gameObject.TryGetComponent(out T found) ? found : gameObject.AddComponent<T>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
UnlinkMaterial();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 104cd991a850433390ad88a1a132fb57
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e178a40e8bfd4954d804312b8eb51090
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,156 @@
|
||||||
|
Shader "Terrain/Tile Terrain"
|
||||||
|
{
|
||||||
|
// The properties block of the Unity shader. In this example this block is empty
|
||||||
|
// because the output color is predefined in the fragment shader code.
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// The SubShader block containing the Shader code.
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
// SubShader Tags define when and under which conditions a SubShader block or
|
||||||
|
// a pass is executed.
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"RenderType"="TransparentCutout"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"PreviewType" = "Plane"
|
||||||
|
"UniversalMaterialType" = "Unlit"
|
||||||
|
"Queue" = "AlphaTest"
|
||||||
|
"RenderPipeline" = "UniversalPipeline"
|
||||||
|
}
|
||||||
|
Blend One Zero
|
||||||
|
AlphaToMask On
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
// The HLSL code block. Unity SRP uses the HLSL language.
|
||||||
|
HLSLPROGRAM
|
||||||
|
|
||||||
|
// This line defines the name of the vertex shader.
|
||||||
|
#pragma vertex vert
|
||||||
|
// This line defines the name of the fragment shader.
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
|
||||||
|
struct Attributes
|
||||||
|
{
|
||||||
|
float4 positionOS : POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Varyings
|
||||||
|
{
|
||||||
|
float4 positionCS : SV_POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float3 positionWS : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
CBUFFER_START(UnityPerMaterial)
|
||||||
|
half4 _Color1a;
|
||||||
|
half4 _Color1b;
|
||||||
|
half4 _Color2a;
|
||||||
|
half4 _Color2b;
|
||||||
|
CBUFFER_END
|
||||||
|
|
||||||
|
SamplerState my_point_clamp_sampler;
|
||||||
|
|
||||||
|
Varyings vert(Attributes IN)
|
||||||
|
{
|
||||||
|
Varyings OUT;
|
||||||
|
|
||||||
|
OUT.positionCS = TransformObjectToHClip(IN.positionOS.xyz);
|
||||||
|
OUT.positionWS = TransformObjectToWorld(IN.positionOS.xyz);
|
||||||
|
// OUT.uv = TransformWorldToControlMapUVs(OUT.positionWS);
|
||||||
|
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag(Varyings IN) : SV_Target
|
||||||
|
{
|
||||||
|
return half4(1, 1, 1, 1);
|
||||||
|
// half4 controlMapPoint = SamplePointControlMap(IN.uv);
|
||||||
|
// clip(controlMapPoint.a - 0.01f);
|
||||||
|
//
|
||||||
|
// half4 baseColor;
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// if(controlMapPoint.r > 0.1)
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|
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// else
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//
|
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|
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|
//
|
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|
// return baseColor;
|
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|
}
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ENDHLSL
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}
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Pass
|
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{
|
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Name "DepthOnly"
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Tags
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{
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// -------------------------------------
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// Render State Commands
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ZWrite On
|
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ColorMask R
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|
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HLSLPROGRAM
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#pragma target 2.0
|
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// -------------------------------------
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// Shader Stages
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#pragma vertex vert
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#pragma fragment frag
|
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|
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// -------------------------------------
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// Includes
|
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|
|
||||||
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
|
||||||
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struct Attributes
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{
|
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|
float4 positionOS : POSITION;
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|
float4 uv0 : TEXCOORD0;
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|
};
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|
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struct Varyings
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|
{
|
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|
float4 positionCS : SV_POSITION;
|
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|
float2 uv : TEXCOORD0;
|
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|
};
|
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|
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||||||
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CBUFFER_START(UnityPerMaterial)
|
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|
half4 _Color1a;
|
||||||
|
half4 _Color1b;
|
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half4 _Color2a;
|
||||||
|
half4 _Color2b;
|
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CBUFFER_END
|
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|
|
||||||
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Varyings vert(Attributes IN)
|
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|
{
|
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|
Varyings OUT;
|
||||||
|
|
||||||
|
OUT.positionCS = TransformObjectToHClip(IN.positionOS.xyz);
|
||||||
|
float3 positionWS = TransformObjectToWorld(IN.positionOS.xyz);
|
||||||
|
// OUT.uv = TransformWorldToControlMapUVs(positionWS);
|
||||||
|
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
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||||||
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half4 frag(Varyings IN) : SV_Target
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{
|
||||||
|
// half4 controlMap = SamplePointControlMap(IN.uv);
|
||||||
|
// clip(controlMap.a - 0.01f);
|
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|
return IN.positionCS.z;
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}
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|
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ENDHLSL
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m_Target: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
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m_Value: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
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m_Size:
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m_Target: 10
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|
speed: 2
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|
m_Value: 10
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|
m_Ortho:
|
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|
m_Target: 0
|
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|
speed: 2
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||||||
|
m_Value: 0
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|
m_LastSceneViewRotation: {x: 0, y: 0, z: 0, w: 0}
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m_LastSceneViewOrtho: 0
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m_ReplacementShader: {fileID: 0}
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m_ReplacementString:
|
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|
m_LastLockedObject: {fileID: 0}
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|
m_ViewIsLockedToObject: 0
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||||||
|
--- !u!114 &17
|
||||||
|
MonoBehaviour:
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||||||
|
m_ObjectHideFlags: 52
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|
m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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|
m_GameObject: {fileID: 0}
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|
m_Enabled: 1
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||||||
|
m_EditorHideFlags: 1
|
||||||
|
m_Script: {fileID: 12061, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
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|
m_AutoRepaintOnSceneChange: 0
|
||||||
|
m_MinSize: {x: 200, y: 200}
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|
m_MaxSize: {x: 4000, y: 4000}
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||||||
|
m_TitleContent:
|
||||||
|
m_Text: Hierarchy
|
||||||
|
m_Image: {fileID: -590624980919486359, guid: 0000000000000000d000000000000000,
|
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|
type: 0}
|
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|
m_Tooltip:
|
||||||
|
m_DepthBufferBits: 0
|
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|
m_Pos:
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serializedVersion: 2
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|
x: 2
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|
y: 19
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|
width: 286
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|
height: 445
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|
m_TreeViewState:
|
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|
scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 68fbffff
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m_LastClickedID: -1176
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m_ExpandedIDs: 7efbffff00000000
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m_RenameOverlay:
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|
m_UserAcceptedRename: 0
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m_Name:
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m_OriginalName:
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serializedVersion: 2
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m_IsRenaming: 0
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m_SearchString:
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m_ExpandedScenes:
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-
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m_CurrenRootInstanceID: 0
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m_CurrentSortingName: TransformSorting
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fileFormatVersion: 2
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guid: eabc9546105bf4accac1fd62a63e88e6
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timeCreated: 1487337779
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 5a9bcd70e6a4b4b05badaa72e827d8e0
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folderAsset: yes
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timeCreated: 1475835190
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 3ad9b87dffba344c89909c6d1b1c17e1
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folderAsset: yes
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timeCreated: 1475593892
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licenseType: Store
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DefaultImporter:
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
@ -0,0 +1,242 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(Readme))]
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class ReadmeEditor : Editor
|
||||||
|
{
|
||||||
|
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||||
|
|
||||||
|
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
|
||||||
|
|
||||||
|
const float k_Space = 16f;
|
||||||
|
|
||||||
|
static ReadmeEditor()
|
||||||
|
{
|
||||||
|
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void RemoveTutorial()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("Remove Readme Assets",
|
||||||
|
|
||||||
|
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
|
||||||
|
"Proceed",
|
||||||
|
"Cancel"))
|
||||||
|
{
|
||||||
|
if (Directory.Exists(s_ReadmeSourceDirectory))
|
||||||
|
{
|
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
|
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
|
||||||
|
}
|
||||||
|
|
||||||
|
var readmeAsset = SelectReadme();
|
||||||
|
if (readmeAsset != null)
|
||||||
|
{
|
||||||
|
var path = AssetDatabase.GetAssetPath(readmeAsset);
|
||||||
|
FileUtil.DeleteFileOrDirectory(path + ".meta");
|
||||||
|
FileUtil.DeleteFileOrDirectory(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SelectReadmeAutomatically()
|
||||||
|
{
|
||||||
|
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
|
||||||
|
{
|
||||||
|
var readme = SelectReadme();
|
||||||
|
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
|
||||||
|
|
||||||
|
if (readme && !readme.loadedLayout)
|
||||||
|
{
|
||||||
|
LoadLayout();
|
||||||
|
readme.loadedLayout = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void LoadLayout()
|
||||||
|
{
|
||||||
|
var assembly = typeof(EditorApplication).Assembly;
|
||||||
|
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||||
|
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||||
|
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||||
|
}
|
||||||
|
|
||||||
|
static Readme SelectReadme()
|
||||||
|
{
|
||||||
|
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||||
|
if (ids.Length == 1)
|
||||||
|
{
|
||||||
|
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||||
|
|
||||||
|
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||||||
|
|
||||||
|
return (Readme)readmeObject;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Couldn't find a readme");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHeaderGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||||||
|
|
||||||
|
GUILayout.BeginHorizontal("In BigTitle");
|
||||||
|
{
|
||||||
|
if (readme.icon != null)
|
||||||
|
{
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||||
|
}
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
GUILayout.BeginVertical();
|
||||||
|
{
|
||||||
|
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
GUILayout.Label(readme.title, TitleStyle);
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
}
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
foreach (var section in readme.sections)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(section.heading))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.heading, HeadingStyle);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.text))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.text, BodyStyle);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.linkText))
|
||||||
|
{
|
||||||
|
if (LinkLabel(new GUIContent(section.linkText)))
|
||||||
|
{
|
||||||
|
Application.OpenURL(section.url);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
|
||||||
|
{
|
||||||
|
RemoveTutorial();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool m_Initialized;
|
||||||
|
|
||||||
|
GUIStyle LinkStyle
|
||||||
|
{
|
||||||
|
get { return m_LinkStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_LinkStyle;
|
||||||
|
|
||||||
|
GUIStyle TitleStyle
|
||||||
|
{
|
||||||
|
get { return m_TitleStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_TitleStyle;
|
||||||
|
|
||||||
|
GUIStyle HeadingStyle
|
||||||
|
{
|
||||||
|
get { return m_HeadingStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_HeadingStyle;
|
||||||
|
|
||||||
|
GUIStyle BodyStyle
|
||||||
|
{
|
||||||
|
get { return m_BodyStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_BodyStyle;
|
||||||
|
|
||||||
|
GUIStyle ButtonStyle
|
||||||
|
{
|
||||||
|
get { return m_ButtonStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_ButtonStyle;
|
||||||
|
|
||||||
|
void Init()
|
||||||
|
{
|
||||||
|
if (m_Initialized)
|
||||||
|
return;
|
||||||
|
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||||
|
m_BodyStyle.wordWrap = true;
|
||||||
|
m_BodyStyle.fontSize = 14;
|
||||||
|
m_BodyStyle.richText = true;
|
||||||
|
|
||||||
|
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_TitleStyle.fontSize = 26;
|
||||||
|
|
||||||
|
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_HeadingStyle.fontStyle = FontStyle.Bold;
|
||||||
|
m_HeadingStyle.fontSize = 18;
|
||||||
|
|
||||||
|
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_LinkStyle.wordWrap = false;
|
||||||
|
|
||||||
|
// Match selection color which works nicely for both light and dark skins
|
||||||
|
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
|
||||||
|
m_LinkStyle.stretchWidth = false;
|
||||||
|
|
||||||
|
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
|
||||||
|
m_ButtonStyle.fontStyle = FontStyle.Bold;
|
||||||
|
|
||||||
|
m_Initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
|
||||||
|
{
|
||||||
|
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||||
|
|
||||||
|
Handles.BeginGUI();
|
||||||
|
Handles.color = LinkStyle.normal.textColor;
|
||||||
|
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||||
|
Handles.color = Color.white;
|
||||||
|
Handles.EndGUI();
|
||||||
|
|
||||||
|
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
|
||||||
|
|
||||||
|
return GUI.Button(position, label, LinkStyle);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 476cc7d7cd9874016adc216baab94a0a
|
||||||
|
timeCreated: 1484146680
|
||||||
|
licenseType: Store
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Readme : ScriptableObject
|
||||||
|
{
|
||||||
|
public Texture2D icon;
|
||||||
|
public string title;
|
||||||
|
public Section[] sections;
|
||||||
|
public bool loadedLayout;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Section
|
||||||
|
{
|
||||||
|
public string heading, text, linkText, url;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fcf7219bab7fe46a1ad266029b2fee19
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- icon: {instanceID: 0}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,27 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
|
||||||
|
m_Name: UniversalRenderPipelineGlobalSettings
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
k_AssetVersion: 2
|
||||||
|
lightLayerName0: Light Layer default
|
||||||
|
lightLayerName1: Light Layer 1
|
||||||
|
lightLayerName2: Light Layer 2
|
||||||
|
lightLayerName3: Light Layer 3
|
||||||
|
lightLayerName4: Light Layer 4
|
||||||
|
lightLayerName5: Light Layer 5
|
||||||
|
lightLayerName6: Light Layer 6
|
||||||
|
lightLayerName7: Light Layer 7
|
||||||
|
m_StripDebugVariants: 1
|
||||||
|
m_StripUnusedPostProcessingVariants: 1
|
||||||
|
m_StripUnusedVariants: 1
|
||||||
|
supportRuntimeDebugDisplay: 0
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 18dc0cd2c080841dea60987a38ce93fa
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
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|
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assetBundleVariant:
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@ -0,0 +1,46 @@
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Loading…
Reference in New Issue