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using UnityEditor;
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using UnityEngine;
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namespace BitGames.Terrain
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{
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public static class MenuItems
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{
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[MenuItem("GameObject/Terrain/Terrain Floor")]
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public static void CreateTerrain(MenuCommand command)
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{
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var go = new GameObject("Terrain");
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var component = go.AddComponent<TerrainFloorRenderer>();
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using System;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace BitGames.Terrain
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{
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[CustomEditor(typeof(TerrainFloorRenderer))]
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public class TerrainFloorRendererEditor : Editor
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{
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private SerializedProperty _asset;
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private TerrainFloorRenderer _target => target as TerrainFloorRenderer;
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private static readonly string[] _textureSizeOptions = RuntimeGlobals.SizeOptions.Select(x => $"{x.TextureSize}x{x.TextureSize}").ToArray();
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private int _textureSizeOption = 1;
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private void OnEnable()
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{
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RenderEditGUI();
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RenderCreateGUI();
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}
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private void RenderEditGUI()
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{
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}
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private void RenderCreateGUI()
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{
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if (GUILayout.Button("Create Terrain Asset"))
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{
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CreateAsset();
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_target.OnValidate();
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}
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}
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{
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return options[Math.Clamp(_textureSizeOption, 0, options.Length - 1)];
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}
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void CreateAsset()
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{
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Scene scene = _target.gameObject.scene;
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var scenePath = Path.GetDirectoryName(scene.path);
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if (string.IsNullOrEmpty(scenePath))
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scenePath = Application.dataPath;
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var sceneName = scene.name;
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if (string.IsNullOrEmpty(sceneName))
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sceneName = "SceneFloorMap";
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var path = EditorUtility.SaveFilePanel(
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"Save terrain asset",
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scenePath,
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sceneName + "_Terrain.asset",
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"asset");
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var relativePath = Path.GetRelativePath(".", path);
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if (path.Length == 0)
|
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return;
|
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|
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_target.Asset = TerrainAsset.Create(relativePath, GetSizeOption().TextureSize);
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}
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}
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}
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
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|
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|
||||
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|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
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- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
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||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
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||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
||||
m_BuildTextureStacks: []
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4ba5c076ffac6d94cafe1bc8ca1468bf
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 372a9f2cb6f5cff47af3776e4aee86ef
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,3 @@
|
|||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly:InternalsVisibleTo ("BitGames.Terrain.Editor")]
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 501ac6dc787643b89ab53b415a86535a
|
||||
timeCreated: 1724770299
|
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BitGames.Terrain
|
||||
{
|
||||
[Serializable]
|
||||
public struct Biome
|
||||
{
|
||||
public string Name;
|
||||
public Color MainColor;
|
||||
public Color SecondaryColor;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3a8f1d660cb748d18e1bb675eaad6b3b
|
||||
timeCreated: 1724760486
|
|
@ -0,0 +1,10 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace BitGames.Terrain
|
||||
{
|
||||
[CreateAssetMenu(fileName = "Terrain Biomes", menuName = "Terrain/Biomes", order = 0)]
|
||||
public class BiomesAsset : ScriptableObject
|
||||
{
|
||||
public Biome[] Biomes;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1014e2af62a5428d9b618e3a7d326d1f
|
||||
timeCreated: 1724760366
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"name": "BitGames.Terrain.Runtime",
|
||||
"rootNamespace": "BitGames.Terrain",
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 629029b3f5e942bc9a748b745208b5cb
|
||||
timeCreated: 1724769961
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
|
||||
namespace BitGames.Terrain
|
||||
{
|
||||
[Flags]
|
||||
public enum ControlFlags : byte
|
||||
{
|
||||
HOLE = 1 << 0,
|
||||
SHADOW_UNMASK = 1 << 1,
|
||||
NAVMESH_WALKABLE = 1 << 2,
|
||||
|
||||
NONE = 0,
|
||||
DEFAULT = NAVMESH_WALKABLE
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 933b694c26d8401e93b26627488243ed
|
||||
timeCreated: 1724763464
|
|
@ -0,0 +1,4 @@
|
|||
namespace BitGames.Terrain
|
||||
{
|
||||
public interface ITerrainMaterialUser { }
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d55a8c3a9ea142a195d9ed2b696851a8
|
||||
timeCreated: 1724767488
|
|
@ -0,0 +1,62 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace BitGames.Terrain
|
||||
{
|
||||
internal static class RuntimeGlobals
|
||||
{
|
||||
public const float TILE_SIZE = 2.5f;
|
||||
public static readonly SizeOption[] SizeOptions = { new(32), new(64), new(128), new(256) };
|
||||
|
||||
private static Material _instancedMaterial;
|
||||
private static int _materialDependencies;
|
||||
private static TerrainAsset _currentAsset;
|
||||
|
||||
private static readonly int ControlMapId = Shader.PropertyToID("ControlMap");
|
||||
private static readonly int ShadowMapId = Shader.PropertyToID("ShadowMap");
|
||||
private static readonly int ShadowColorId = Shader.PropertyToID("ShadowColor");
|
||||
private static readonly int TileSizeId = Shader.PropertyToID("TileSize");
|
||||
|
||||
public static Material RegisterMaterialUser(ITerrainMaterialUser user)
|
||||
{
|
||||
if (_materialDependencies == 0 || _instancedMaterial == null)
|
||||
{
|
||||
_instancedMaterial = new Material(Shader.Find("Terrain/Tile Terrain")) { name = "Terrain (instance)" };
|
||||
}
|
||||
|
||||
_materialDependencies++;
|
||||
return _instancedMaterial;
|
||||
}
|
||||
|
||||
public static void RemoveMaterialUser(ITerrainMaterialUser user)
|
||||
{
|
||||
_materialDependencies--;
|
||||
|
||||
if (_materialDependencies == 0)
|
||||
{
|
||||
SafeDestroy(_instancedMaterial);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SafeDestroy(Object obj)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if(UnityEditor.EditorApplication.isPlaying)
|
||||
Object.Destroy(obj);
|
||||
else
|
||||
Object.DestroyImmediate(obj);
|
||||
#else
|
||||
Object.Destroy(obj);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void ActivateAsset(TerrainAsset asset)
|
||||
{
|
||||
_currentAsset = asset;
|
||||
|
||||
Shader.SetGlobalTexture(ControlMapId, asset.ControlTexture);
|
||||
Shader.SetGlobalTexture(ShadowMapId, asset.ShadowTexture);
|
||||
Shader.SetGlobalColor(ShadowColorId, asset.ShadowColor);
|
||||
Shader.SetGlobalFloat(TileSizeId, TILE_SIZE);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f89e594bc9c94617a340c7d252edf797
|
||||
timeCreated: 1724767308
|
|
@ -0,0 +1,14 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace BitGames.Terrain
|
||||
{
|
||||
public readonly struct SizeOption
|
||||
{
|
||||
public readonly int TextureSize;
|
||||
|
||||
public SizeOption(int textureSize)
|
||||
{
|
||||
TextureSize = textureSize;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ef654e58fcda47ceab6f911d3d148e74
|
||||
timeCreated: 1724769513
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using System.Buffers;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
|
||||
namespace BitGames.Terrain
|
||||
{
|
||||
public class TerrainAsset : ScriptableObject
|
||||
{
|
||||
public int Size;
|
||||
public BiomesAsset BiomesAsset;
|
||||
public Texture2D ControlTexture;
|
||||
public Texture2D ShadowTexture;
|
||||
public Color ShadowColor = new(0.2f, 0.2f, 0.2f, 0.5f);
|
||||
|
||||
public static TerrainAsset Create(string path, int size)
|
||||
{
|
||||
var asset = CreateInstance<TerrainAsset>();
|
||||
|
||||
asset.Size = size;
|
||||
|
||||
var controlTexture = new Texture2D(size, size, TextureFormat.RG16, false);
|
||||
controlTexture.name = "Control Texture";
|
||||
controlTexture.filterMode = FilterMode.Point;
|
||||
|
||||
var shadowTexture = new Texture2D(size, size, TextureFormat.R8, true);
|
||||
shadowTexture.name = "Shadow Texture";
|
||||
controlTexture.filterMode = FilterMode.Bilinear;
|
||||
|
||||
var colorBuffer = ArrayPool<Color32>.Shared.Rent(size * size);
|
||||
try
|
||||
{
|
||||
Array.Fill(colorBuffer, GetControlMapDefault());
|
||||
controlTexture.SetPixels32(0, 0, size, size, colorBuffer);
|
||||
controlTexture.Apply();
|
||||
|
||||
Array.Fill(colorBuffer, GetShadowMapDefault());
|
||||
shadowTexture.SetPixels32(0, 0, size, size, colorBuffer);
|
||||
shadowTexture.Apply();
|
||||
}
|
||||
finally
|
||||
{
|
||||
ArrayPool<Color32>.Shared.Return(colorBuffer);
|
||||
}
|
||||
|
||||
asset.ControlTexture = controlTexture;
|
||||
asset.ShadowTexture = shadowTexture;
|
||||
|
||||
AssetDatabase.CreateAsset(asset, path);
|
||||
AssetDatabase.AddObjectToAsset(asset.ControlTexture, asset);
|
||||
AssetDatabase.AddObjectToAsset(asset.ShadowTexture, asset);
|
||||
AssetDatabase.ImportAsset(path);
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
private static Color32 GetControlMapDefault()
|
||||
{
|
||||
return new Color32(0, (byte)ControlFlags.DEFAULT, 0, 0);
|
||||
}
|
||||
|
||||
private static Color32 GetShadowMapDefault()
|
||||
{
|
||||
return Color.black;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4161597ec36b427fa28eaa2916104352
|
||||
timeCreated: 1724761265
|
|
@ -0,0 +1,91 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace BitGames.Terrain
|
||||
{
|
||||
[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))]
|
||||
[DisallowMultipleComponent]
|
||||
public class TerrainFloorRenderer : MonoBehaviour, ITerrainMaterialUser
|
||||
{
|
||||
public TerrainAsset Asset;
|
||||
|
||||
private MeshRenderer _renderer;
|
||||
private MeshFilter _meshFilter;
|
||||
private Material _instancedMaterial;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
LinkMaterial();
|
||||
ActivateAsset();
|
||||
UpdateMesh();
|
||||
}
|
||||
|
||||
private void UpdateMesh()
|
||||
{
|
||||
VerifyComponents();
|
||||
|
||||
transform.localScale = (Asset != null ? Asset.Size : 32) * RuntimeGlobals.TILE_SIZE * Vector3.one;
|
||||
transform.position = Vector3.zero;
|
||||
transform.rotation = Quaternion.Euler(90, 0, 0);
|
||||
GetComponent<MeshFilter>().sharedMesh = Resources.GetBuiltinResource<Mesh>("Quad.fbx");
|
||||
}
|
||||
|
||||
private void LinkMaterial()
|
||||
{
|
||||
VerifyComponents();
|
||||
|
||||
if (_instancedMaterial == null)
|
||||
{
|
||||
_instancedMaterial = RuntimeGlobals.RegisterMaterialUser(this);
|
||||
}
|
||||
|
||||
_renderer.sharedMaterial = _instancedMaterial;
|
||||
}
|
||||
|
||||
private void UnlinkMaterial()
|
||||
{
|
||||
RuntimeGlobals.RemoveMaterialUser(this);
|
||||
}
|
||||
|
||||
private void ActivateAsset()
|
||||
{
|
||||
if(Asset != null)
|
||||
RuntimeGlobals.ActivateAsset(Asset);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
internal void OnValidate()
|
||||
{
|
||||
UpdateMesh();
|
||||
LinkMaterial();
|
||||
ActivateAsset();
|
||||
}
|
||||
|
||||
internal void HideMeshFilterRenderer()
|
||||
{
|
||||
VerifyComponents();
|
||||
const HideFlags flags = HideFlags.HideInInspector; // Hide mesh renderer and filter
|
||||
_renderer.hideFlags = flags;
|
||||
_meshFilter.hideFlags = flags;
|
||||
}
|
||||
#endif
|
||||
|
||||
private void VerifyComponents()
|
||||
{
|
||||
EnsureComponent(ref _renderer);
|
||||
EnsureComponent(ref _meshFilter);
|
||||
}
|
||||
|
||||
private void EnsureComponent<T>(ref T component) where T : Component
|
||||
{
|
||||
if(component == null)
|
||||
component = gameObject.TryGetComponent(out T found) ? found : gameObject.AddComponent<T>();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
UnlinkMaterial();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 104cd991a850433390ad88a1a132fb57
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e178a40e8bfd4954d804312b8eb51090
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,156 @@
|
|||
Shader "Terrain/Tile Terrain"
|
||||
{
|
||||
// The properties block of the Unity shader. In this example this block is empty
|
||||
// because the output color is predefined in the fragment shader code.
|
||||
Properties
|
||||
{
|
||||
}
|
||||
|
||||
// The SubShader block containing the Shader code.
|
||||
SubShader
|
||||
{
|
||||
// SubShader Tags define when and under which conditions a SubShader block or
|
||||
// a pass is executed.
|
||||
Tags
|
||||
{
|
||||
"RenderType"="TransparentCutout"
|
||||
"IgnoreProjector" = "True"
|
||||
"PreviewType" = "Plane"
|
||||
"UniversalMaterialType" = "Unlit"
|
||||
"Queue" = "AlphaTest"
|
||||
"RenderPipeline" = "UniversalPipeline"
|
||||
}
|
||||
Blend One Zero
|
||||
AlphaToMask On
|
||||
|
||||
Pass
|
||||
{
|
||||
// The HLSL code block. Unity SRP uses the HLSL language.
|
||||
HLSLPROGRAM
|
||||
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struct Attributes
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{
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float4 positionOS : POSITION;
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{
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float3 positionWS : TEXCOORD1;
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half4 _Color1a;
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half4 _Color1b;
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half4 _Color2a;
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half4 _Color2b;
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CBUFFER_END
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SamplerState my_point_clamp_sampler;
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{
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Varyings OUT;
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return OUT;
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half4 frag(Varyings IN) : SV_Target
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{
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// half4 controlMapPoint = SamplePointControlMap(IN.uv);
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//
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// half4 baseColor;
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// if(controlMapPoint.r > 0.1)
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// else
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//
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Pass
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Tags
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ZWrite On
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ColorMask R
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HLSLPROGRAM
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// -------------------------------------
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// Shader Stages
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#pragma fragment frag
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// -------------------------------------
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// Includes
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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struct Attributes
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{
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float4 positionOS : POSITION;
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float4 uv0 : TEXCOORD0;
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float2 uv : TEXCOORD0;
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CBUFFER_START(UnityPerMaterial)
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half4 _Color1b;
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half4 _Color2a;
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half4 _Color2b;
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CBUFFER_END
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Varyings vert(Attributes IN)
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{
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Varyings OUT;
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OUT.positionCS = TransformObjectToHClip(IN.positionOS.xyz);
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float3 positionWS = TransformObjectToWorld(IN.positionOS.xyz);
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return OUT;
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half4 frag(Varyings IN) : SV_Target
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{
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--- !u!114 &15
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@ -0,0 +1,242 @@
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.IO;
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using System.Reflection;
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[CustomEditor(typeof(Readme))]
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[InitializeOnLoad]
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public class ReadmeEditor : Editor
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{
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static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
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static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
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const float k_Space = 16f;
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static ReadmeEditor()
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{
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EditorApplication.delayCall += SelectReadmeAutomatically;
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}
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static void RemoveTutorial()
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{
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if (EditorUtility.DisplayDialog("Remove Readme Assets",
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$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
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"Proceed",
|
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"Cancel"))
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{
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if (Directory.Exists(s_ReadmeSourceDirectory))
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{
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FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
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FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
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}
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else
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{
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Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
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}
|
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|
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var readmeAsset = SelectReadme();
|
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if (readmeAsset != null)
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{
|
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var path = AssetDatabase.GetAssetPath(readmeAsset);
|
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FileUtil.DeleteFileOrDirectory(path + ".meta");
|
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FileUtil.DeleteFileOrDirectory(path);
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}
|
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|
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AssetDatabase.Refresh();
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}
|
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}
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static void SelectReadmeAutomatically()
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{
|
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if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
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{
|
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var readme = SelectReadme();
|
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SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
|
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|
||||
if (readme && !readme.loadedLayout)
|
||||
{
|
||||
LoadLayout();
|
||||
readme.loadedLayout = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadLayout()
|
||||
{
|
||||
var assembly = typeof(EditorApplication).Assembly;
|
||||
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||
}
|
||||
|
||||
static Readme SelectReadme()
|
||||
{
|
||||
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||
if (ids.Length == 1)
|
||||
{
|
||||
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||
|
||||
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||||
|
||||
return (Readme)readmeObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Couldn't find a readme");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnHeaderGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||||
|
||||
GUILayout.BeginHorizontal("In BigTitle");
|
||||
{
|
||||
if (readme.icon != null)
|
||||
{
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||
}
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.BeginVertical();
|
||||
{
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label(readme.title, TitleStyle);
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
foreach (var section in readme.sections)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(section.heading))
|
||||
{
|
||||
GUILayout.Label(section.heading, HeadingStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.text))
|
||||
{
|
||||
GUILayout.Label(section.text, BodyStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.linkText))
|
||||
{
|
||||
if (LinkLabel(new GUIContent(section.linkText)))
|
||||
{
|
||||
Application.OpenURL(section.url);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Space(k_Space);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
|
||||
{
|
||||
RemoveTutorial();
|
||||
}
|
||||
}
|
||||
|
||||
bool m_Initialized;
|
||||
|
||||
GUIStyle LinkStyle
|
||||
{
|
||||
get { return m_LinkStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_LinkStyle;
|
||||
|
||||
GUIStyle TitleStyle
|
||||
{
|
||||
get { return m_TitleStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_TitleStyle;
|
||||
|
||||
GUIStyle HeadingStyle
|
||||
{
|
||||
get { return m_HeadingStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_HeadingStyle;
|
||||
|
||||
GUIStyle BodyStyle
|
||||
{
|
||||
get { return m_BodyStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_BodyStyle;
|
||||
|
||||
GUIStyle ButtonStyle
|
||||
{
|
||||
get { return m_ButtonStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_ButtonStyle;
|
||||
|
||||
void Init()
|
||||
{
|
||||
if (m_Initialized)
|
||||
return;
|
||||
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||
m_BodyStyle.wordWrap = true;
|
||||
m_BodyStyle.fontSize = 14;
|
||||
m_BodyStyle.richText = true;
|
||||
|
||||
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||
m_TitleStyle.fontSize = 26;
|
||||
|
||||
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||
m_HeadingStyle.fontStyle = FontStyle.Bold;
|
||||
m_HeadingStyle.fontSize = 18;
|
||||
|
||||
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||
m_LinkStyle.wordWrap = false;
|
||||
|
||||
// Match selection color which works nicely for both light and dark skins
|
||||
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
|
||||
m_LinkStyle.stretchWidth = false;
|
||||
|
||||
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
|
||||
m_ButtonStyle.fontStyle = FontStyle.Bold;
|
||||
|
||||
m_Initialized = true;
|
||||
}
|
||||
|
||||
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
|
||||
{
|
||||
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||
|
||||
Handles.BeginGUI();
|
||||
Handles.color = LinkStyle.normal.textColor;
|
||||
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||
Handles.color = Color.white;
|
||||
Handles.EndGUI();
|
||||
|
||||
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
|
||||
|
||||
return GUI.Button(position, label, LinkStyle);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
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fileFormatVersion: 2
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guid: 476cc7d7cd9874016adc216baab94a0a
|
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|
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licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Readme : ScriptableObject
|
||||
{
|
||||
public Texture2D icon;
|
||||
public string title;
|
||||
public Section[] sections;
|
||||
public bool loadedLayout;
|
||||
|
||||
[Serializable]
|
||||
public class Section
|
||||
{
|
||||
public string heading, text, linkText, url;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
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guid: fcf7219bab7fe46a1ad266029b2fee19
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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userData:
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assetBundleName:
|
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assetBundleVariant:
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|
@ -0,0 +1,27 @@
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%YAML 1.1
|
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m_PrefabAsset: {fileID: 0}
|
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|
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
|
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|
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@ -0,0 +1,46 @@
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{
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|
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|
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|
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|
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"com.unity.modules.ai": "1.0.0",
|
||||
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|
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|
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|
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|
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|
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|
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|
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"com.unity.modules.video": "1.0.0",
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"com.unity.modules.vr": "1.0.0",
|
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"com.unity.modules.wind": "1.0.0",
|
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}
|
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}
|
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@ -0,0 +1,417 @@
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{
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"com.unity.render-pipelines.core": "14.0.9",
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Loading…
Reference in New Issue