DotRecastNetSim/src/DotRecast.Detour.Crowd/DtCrowdAgentState.cs

11 lines
455 B
C#

namespace DotRecast.Detour.Crowd
{
/// The type of navigation mesh polygon the agent is currently traversing.
/// @ingroup crowd
public enum DtCrowdAgentState
{
DT_CROWDAGENT_STATE_INVALID, // < The agent is not in a valid state.
DT_CROWDAGENT_STATE_WALKING, // < The agent is traversing a normal navigation mesh polygon.
DT_CROWDAGENT_STATE_OFFMESH, // < The agent is traversing an off-mesh connection.
};
}