DotRecastNetSim/src/DotRecast.Detour.Crowd/DtCrowdAgentState.cs

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namespace DotRecast.Detour.Crowd
{
/// The type of navigation mesh polygon the agent is currently traversing.
/// @ingroup crowd
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public enum DtCrowdAgentState
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{
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DT_CROWDAGENT_STATE_INVALID, // < The agent is not in a valid state.
DT_CROWDAGENT_STATE_WALKING, // < The agent is traversing a normal navigation mesh polygon.
DT_CROWDAGENT_STATE_OFFMESH, // < The agent is traversing an off-mesh connection.
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};
}