2023-10-05 17:56:59 +03:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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2023-10-10 15:03:37 +03:00
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using UnityEngine;
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2023-10-05 17:56:59 +03:00
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2023-10-10 15:03:37 +03:00
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public class LeaderboardWithDateController : MonoBehaviour
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2023-10-05 17:56:59 +03:00
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{
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2023-10-10 15:03:37 +03:00
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//public int DaysShow = 30;
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2023-10-05 17:56:59 +03:00
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2023-10-10 15:03:37 +03:00
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//protected override void Start()
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//{
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// base.Start();
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//}
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2023-10-05 17:56:59 +03:00
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2023-10-10 15:03:37 +03:00
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//protected override void UpdateLeaderboard()
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//{
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// //_entries.ForEach(x => Destroy(x.gameObject));
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// //_entries.Clear();
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// //_entries = new List<LeaderboardEntry>();
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2023-10-05 17:56:59 +03:00
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2023-10-10 15:03:37 +03:00
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// //var sortedList = PlayerSetup.Instance.AllPlayers
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// // .Where(y => DateTime.Parse(y.DateTime)
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// // .AddDays(DaysShow) >= DateTime.Now)
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// // .OrderByDescending(x => x.Score)
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// // .ToList();
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2023-10-06 16:12:39 +03:00
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2023-10-05 17:56:59 +03:00
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2023-10-10 15:03:37 +03:00
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// //for (int i = 0; i < sortedList.Count; i++)
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// //{
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// // var newEntry = Instantiate(_leaderboardEntryPrefab, _content);
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// // _entries.Add(newEntry);
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// // newEntry.Init(sortedList[i], i);
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// //}
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//}
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2023-10-05 17:56:59 +03:00
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}
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