rabidus-test/Assets/Scripts/UIDisplayMessage.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIDisplayMessage : MonoBehaviour
{
[SerializeField]
private TMPro.TextMeshProUGUI _textField;
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private LeanTimer _leanTimer;
private void Awake()
{
_leanTimer = GetComponent<LeanTimer>();
}
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private float _time;
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public void Init(DisplayMessage info)
{
_textField.SetText(info.Message);
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_time = info.Time;
Hide();
}
public bool IsShow = false;
public void Show()
{
if (IsShow)
{
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_leanTimer.StopTimer();
_leanTimer.StartTimer(1, 0, _time, Hide);
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}
else
{
IsShow = true;
gameObject.SetActive(true);
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_leanTimer.StartTimer(1, 0, _time, Hide);
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}
}
public void Hide()
{
IsShow = false;
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if (gameObject != null)
gameObject.SetActive(false);
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}
public void StopMessage()
{
Hide();
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}
}