31 lines
675 B
Plaintext
31 lines
675 B
Plaintext
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Shader "Amazing Assets/Curved World/Terrain/ Initial"
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{
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Properties
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{
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[HideInInspector][CurvedWorldBendSettingsTerrain] _CurvedWorldBendSettings("", vector) = (0, 0, 0, 0)
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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float4 vert (float4 vertex : POSITION) : SV_POSITION
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{
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return UnityObjectToClipPos(vertex);
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}
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fixed4 frag () : SV_Target
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{
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return 0;
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}
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ENDCG
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}
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}
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CustomEditor "AmazingAssets.CurvedWorldEditor.TerrainShaderGUI"
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}
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