rabidus-test/Assets/Amazing Assets/Curved World/Shaders/Custom/Terrain/Initial.shader

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Shader "Amazing Assets/Curved World/Terrain/ Initial"
{
Properties
{
[HideInInspector][CurvedWorldBendSettingsTerrain] _CurvedWorldBendSettings("", vector) = (0, 0, 0, 0)
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
float4 vert (float4 vertex : POSITION) : SV_POSITION
{
return UnityObjectToClipPos(vertex);
}
fixed4 frag () : SV_Target
{
return 0;
}
ENDCG
}
}
CustomEditor "AmazingAssets.CurvedWorldEditor.TerrainShaderGUI"
}