2023-08-07 13:23:18 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Monumet")]
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2023-08-22 17:17:54 +03:00
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[System.Serializable]
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2023-08-07 13:23:18 +03:00
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public class MonumentInfo : ScriptableObject
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{
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2023-10-02 19:12:35 +03:00
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public bool AllMaps;
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2023-08-15 17:38:54 +03:00
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public string Name;
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2023-09-11 15:44:17 +03:00
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public string SceneName;
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2023-08-15 17:38:54 +03:00
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public Sprite Image;
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2023-08-07 13:23:18 +03:00
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[TextArea]
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2023-08-15 17:38:54 +03:00
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public string Description;
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2023-10-24 14:34:33 +03:00
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[TextArea]
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public string LongDescription;
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2023-08-15 17:38:54 +03:00
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public GameObject MiniModel;
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2023-08-07 13:23:18 +03:00
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public float Score;
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2023-10-23 11:19:20 +03:00
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public AudioClip ShortClip;
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public AudioClip LongClip;
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2023-10-25 13:46:39 +03:00
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public float ShortDuration = 5;
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public float LongDuration = 5;
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2023-08-07 13:23:18 +03:00
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}
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