58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
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using UnityEngine;
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// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
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namespace SciFiShipController
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{
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/// <summary>
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/// Used in the destruct module to keep track of object fragments
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/// </summary>
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public class DestructFragment
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{
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#region Public Variables
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// IMPORTANT - when changing this section also update SetClassDefault()
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// Also update ClassName(ClassName className) Clone Constructor (if there is one)
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public bool isDespawned;
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public bool isPaused;
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public MeshRenderer mRen;
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public Rigidbody rBody;
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public bool isDynamic;
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public Vector3 originalLocalPosition;
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public Quaternion originalLocalRotation;
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public float timeUnmoving;
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public bool isObjectVisible;
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public float mass;
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#endregion
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#region Constructors
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public DestructFragment()
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{
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SetClassDefaults();
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}
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#endregion
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#region Public Member Methods
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/// <summary>
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/// Set the defaults values for this class
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/// </summary>
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public void SetClassDefaults()
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{
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isDespawned = false;
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isPaused = false;
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mRen = null;
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rBody = null;
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isDynamic = false;
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originalLocalPosition = Vector3.zero;
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originalLocalRotation = Quaternion.identity;
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timeUnmoving = 0f;
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isObjectVisible = false;
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mass = 1f;
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}
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#endregion
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}
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}
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