58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using UnityEngine;
|
|
|
|
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
|
|
namespace SciFiShipController
|
|
{
|
|
/// <summary>
|
|
/// Used in the destruct module to keep track of object fragments
|
|
/// </summary>
|
|
public class DestructFragment
|
|
{
|
|
#region Public Variables
|
|
// IMPORTANT - when changing this section also update SetClassDefault()
|
|
// Also update ClassName(ClassName className) Clone Constructor (if there is one)
|
|
|
|
public bool isDespawned;
|
|
public bool isPaused;
|
|
public MeshRenderer mRen;
|
|
public Rigidbody rBody;
|
|
public bool isDynamic;
|
|
public Vector3 originalLocalPosition;
|
|
public Quaternion originalLocalRotation;
|
|
public float timeUnmoving;
|
|
public bool isObjectVisible;
|
|
public float mass;
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
public DestructFragment()
|
|
{
|
|
SetClassDefaults();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Public Member Methods
|
|
|
|
/// <summary>
|
|
/// Set the defaults values for this class
|
|
/// </summary>
|
|
public void SetClassDefaults()
|
|
{
|
|
isDespawned = false;
|
|
isPaused = false;
|
|
mRen = null;
|
|
rBody = null;
|
|
isDynamic = false;
|
|
originalLocalPosition = Vector3.zero;
|
|
originalLocalRotation = Quaternion.identity;
|
|
timeUnmoving = 0f;
|
|
isObjectVisible = false;
|
|
mass = 1f;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|