2023-09-11 15:44:17 +03:00
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using Dreamteck.Splines;
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2023-09-05 17:38:11 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FinishController : MonoBehaviour
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{
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private ShipMoveSides _moveSides;
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2023-09-05 17:38:11 +03:00
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private ShipPathFollower _follower;
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private CutsceneLookAt _cutsceneLook;
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private void Awake()
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{
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2023-09-11 15:44:17 +03:00
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_moveSides = FindObjectOfType<ShipMoveSides>();
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2023-09-05 17:38:11 +03:00
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}
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public void StartCustcene()
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{
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2023-09-11 15:44:17 +03:00
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_moveSides.ToggleInput(false);
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2023-09-05 17:38:11 +03:00
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}
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}
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