rabidus-test/Assets/Amazing Assets/Curved World/Example Scenes/Files/Scripts/CameraFollow.cs

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2023-10-02 19:12:35 +03:00
using UnityEngine;
namespace AmazingAssets.CurvedWorld.Example
{
public class CameraFollow : MonoBehaviour
{
public Transform target; // The position that that camera will be following.
public float smoothing = 5f; // The speed with which the camera will be following.
Vector3 offset; // The initial offset from the target.
void Start ()
{
// Calculate initial offset.
offset = transform.position - target.position;
}
void LateUpdate ()
{
// Create a postion the camera is aiming for based on the offset from the target.
Vector3 targetCamPos = target.position + offset;
// Smoothly interpolate between camera's current position and it's target position.
transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
}
}
}