2023-08-22 15:41:12 +03:00
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using BNG;
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2023-08-15 17:38:54 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EndGameModule : MonoBehaviour
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{
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[TextArea]
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public string VicoryText;
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[TextArea]
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public string LoseText;
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2023-09-18 20:09:22 +03:00
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[SerializeField]
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private LeanSize _sphere;
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2023-08-15 17:38:54 +03:00
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[SerializeField]
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private UITextShow _textShow;
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2023-08-22 15:41:12 +03:00
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[SerializeField]
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private UITextShow _textTimer;
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2023-08-15 17:38:54 +03:00
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[SerializeField]
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private UIPanel _uiPanel;
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public void ShowEndMenu(bool success)
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{
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2023-09-18 20:09:22 +03:00
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_sphere.LeanAction();
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2023-08-15 17:38:54 +03:00
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_uiPanel.ShowPanel();
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if (success)
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{
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_textShow.SetText(VicoryText);
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}
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else
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{
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_textShow.SetText(LoseText);
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}
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2023-08-22 15:41:12 +03:00
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2023-10-02 19:12:35 +03:00
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if (success)
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2023-10-10 17:25:59 +03:00
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{
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if (GlobalSettings.Instance.AllMaps)
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_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.ChangeLevel(); });
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else
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2023-10-11 11:58:06 +03:00
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_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadStartScene(); });
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2023-10-10 17:25:59 +03:00
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}
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2023-10-02 19:12:35 +03:00
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else
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2023-10-11 11:58:06 +03:00
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_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadStartScene(); });
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2023-08-15 17:38:54 +03:00
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}
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}
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