Added Second Scene + added monuments info
This commit is contained in:
parent
53710529b5
commit
05ec26cc9f
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 0edc847d036304549826a8591306cad2, type: 3}
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||||
m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
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||||
- _MetallicGlossMap:
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@ -122,7 +122,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -62,7 +62,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: b07f17b5d8d5e384da2d417a24381ab2, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -123,7 +123,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.22641507, g: 0.22641507, b: 0.22641507, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.22641504, g: 0.22641504, b: 0.22641504, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 8e5a7d84f07680d4494818e3de59ef30, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -122,7 +122,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.19811317, g: 0.19811317, b: 0.19811317, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.19811314, g: 0.19811314, b: 0.19811314, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -60,7 +60,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 8e5a7d84f07680d4494818e3de59ef30, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -123,7 +123,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.45283014, g: 0.45283014, b: 0.45283014, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.45283008, g: 0.45283008, b: 0.45283008, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -60,7 +60,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 8e5a7d84f07680d4494818e3de59ef30, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -123,7 +123,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.16862741, g: 0.41725534, b: 0.7176471, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.16862738, g: 0.4172553, b: 0.7176471, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -60,8 +60,8 @@ Material:
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m_Scale: {x: 10, y: 10}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 2800000, guid: 8e5a7d84f07680d4494818e3de59ef30, type: 3}
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m_Scale: {x: 10, y: 10}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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@ -124,7 +124,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 0.49803925, b: 0.19999999, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 0.49803925, b: 0.19999996, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.11764706, g: 0.11764706, b: 0.11764706, a: 1}
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m_BuildTextureStacks: []
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@ -47,8 +47,8 @@ Material:
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m_Scale: {x: 10, y: 10}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 2800000, guid: 7038e9da9f5b75d49b2b2ba283b09b4d, type: 3}
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m_Scale: {x: 10, y: 10}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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@ -111,7 +111,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.72156864, g: 0.2352941, b: 0.5098039, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.72156864, g: 0.23529407, b: 0.5098038, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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@ -60,7 +60,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 8e5a7d84f07680d4494818e3de59ef30, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -123,7 +123,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.8901961, g: 0.113725476, b: 0.17500925, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.8901961, g: 0.113725446, b: 0.17500922, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -111,7 +111,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0, g: 0.8000001, b: 0.8000001, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0, g: 0.8000001, b: 0.8000001, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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@ -111,7 +111,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.09803919, g: 0.89019614, b: 0.69411767, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.09803916, g: 0.89019614, b: 0.69411767, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -124,7 +124,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 0.9647059, b: 0, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 0.9647059, b: 0, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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@ -59,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: db2e8562d9478b742bad3947dcb24236, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -11,6 +11,7 @@ Material:
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ValidKeywords:
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||||
- _EMISSION
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- _ENVIRONMENTREFLECTIONS_OFF
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- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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m_InvalidKeywords:
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- _GLOSSYREFLECTIONS_OFF
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@ -49,8 +50,8 @@ Material:
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m_Scale: {x: 100, y: 100}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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||||
m_Scale: {x: 1, y: 1}
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||||
m_Texture: {fileID: 2800000, guid: 7038e9da9f5b75d49b2b2ba283b09b4d, type: 3}
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m_Scale: {x: 100, y: 100}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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@ -113,7 +114,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.12549016, g: 0.17254898, b: 0.21568623, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.12549013, g: 0.17254895, b: 0.2156862, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.047169805, g: 0.047169805, b: 0.047169805, a: 1}
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m_BuildTextureStacks: []
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@ -124,7 +124,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 0, b: 0.4, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 0, b: 0.39999998, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -24,8 +24,6 @@ Material:
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m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
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m_ValidKeywords:
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- _EMISSION
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- _GLOSSINESS_FROM_BASE_ALPHA
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- _SPECULAR_COLOR
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m_InvalidKeywords: []
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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@ -62,7 +60,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 0edc847d036304549826a8591306cad2, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -22,9 +22,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: RenderMaterial
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m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
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m_ValidKeywords:
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- _GLOSSINESS_FROM_BASE_ALPHA
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- _SPECULAR_COLOR
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@ -61,7 +59,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 8400000, guid: 74ecb3ce20a15d94595d759a830bc012, type: 2}
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||||
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -63,7 +63,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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||||
m_Texture: {fileID: 2800000, guid: b729d7318ff923744818c4fe786eb90d, type: 3}
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||||
m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -22,6 +22,7 @@ Material:
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RenderType: Transparent
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disabledShaderPasses:
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- DepthOnly
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- SHADOWCASTER
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@ -113,7 +114,7 @@ Material:
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- _ZWrite: 0
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m_Colors:
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||||
- _BaseColor: {r: 0, g: 0.94130903, b: 1, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0, g: 0.94130903, b: 1, a: 0}
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||||
- _EmissionColor: {r: 0, g: 0.9896784, b: 1, a: 1}
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||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -34,6 +34,7 @@ Material:
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RenderType: Transparent
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disabledShaderPasses:
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- DepthOnly
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- SHADOWCASTER
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@ -125,7 +126,7 @@ Material:
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0.007843138, g: 0.83137256, b: 0.7294118, a: 0.6509804}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.007843138, g: 0.83137256, b: 0.7294118, a: 0.6509804}
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||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -47,8 +47,8 @@ Material:
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m_Scale: {x: 10, y: 10}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 2800000, guid: 7038e9da9f5b75d49b2b2ba283b09b4d, type: 3}
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m_Scale: {x: 10, y: 10}
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m_Offset: {x: 0, y: 0}
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||||
- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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@ -2544,15 +2544,8 @@ namespace BNG {
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void OnDestroy() {
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if(BeingHeld && !quitting) {
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try
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{
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DropItem(false, false);
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}
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catch (System.Exception)
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{
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}
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}
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}
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void OnDrawGizmosSelected() {
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@ -598,6 +598,8 @@ namespace BNG {
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public virtual void ResetHandGraphics() {
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if(HandsGraphics != null) {
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try
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{
|
||||
// Make visible again
|
||||
HandsGraphics.gameObject.SetActive(true);
|
||||
|
||||
|
@ -606,6 +608,11 @@ namespace BNG {
|
|||
HandsGraphics.transform.localPosition = handsGraphicsPosition;
|
||||
HandsGraphics.transform.localRotation = handsGraphicsRotation;
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError(ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void TryRelease() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace BNG {
|
||||
public class VRKeyboard : MonoBehaviour {
|
||||
|
@ -16,6 +16,7 @@ namespace BNG {
|
|||
|
||||
List<VRKeyboardKey> KeyboardKeys;
|
||||
|
||||
public UnityEvent OnSubmit;
|
||||
void Awake() {
|
||||
KeyboardKeys = transform.GetComponentsInChildren<VRKeyboardKey>().ToList();
|
||||
}
|
||||
|
@ -57,7 +58,8 @@ namespace BNG {
|
|||
}
|
||||
}
|
||||
else if (formattedKey.ToLower() == "enter") {
|
||||
// Debug.Log("Pressed Enter");
|
||||
Debug.Log("Pressed Enter");
|
||||
OnSubmit?.Invoke();
|
||||
// UnityEngine.EventSystems.ExecuteEvents.Execute(AttachedInputField.gameObject, null, UnityEngine.EventSystems.ExecuteEvents.submitHandler);
|
||||
}
|
||||
else if (formattedKey.ToLower() == "shift") {
|
||||
|
|
|
@ -0,0 +1,8 @@
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|
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|
@ -7,15 +7,16 @@ public class MonumentController : MonoBehaviour
|
|||
[SerializeField]
|
||||
private float _energyToUnlock;
|
||||
[SerializeField]
|
||||
private float _unlockTime = 1;
|
||||
[SerializeField]
|
||||
private LeanTweenType _ease;
|
||||
private MonumentInfo _info;
|
||||
|
||||
private PlayerSetup _playerSetup;
|
||||
private EnergyController _energyController;
|
||||
private float _currentEnergy;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_playerSetup = FindObjectOfType<PlayerSetup>();
|
||||
_energyController = FindObjectOfType<EnergyController>();
|
||||
_currentEnergy = _energyToUnlock;
|
||||
}
|
||||
|
@ -24,11 +25,14 @@ public class MonumentController : MonoBehaviour
|
|||
{
|
||||
var totalEnergy = _energyController.Energy;
|
||||
|
||||
LeanTween.value(totalEnergy, 0, _unlockTime).setEase(_ease).setOnUpdate((float x)=>
|
||||
LeanTween.value(totalEnergy, 0, 1).setEase(LeanTweenType.easeInOutSine).setOnUpdate((float x)=>
|
||||
{
|
||||
_energyController.Energy = x;
|
||||
_currentEnergy = Mathf.Clamp(_energyToUnlock - (totalEnergy - x), 0, int.MaxValue);
|
||||
Debug.Log($"Clamped energy value: {_currentEnergy / _energyToUnlock}");
|
||||
});
|
||||
|
||||
//TODO: ÐÀÇÁËÎÊÈÐÎÂÀÒÜ ÌÎÍÓÌÅÍÒ ÒÎËÜÊÎ ÅÑËÈ ÕÂÀÒÈËÎ ÝÍÅÐÃÈÈ
|
||||
_playerSetup.UnlockMonument(_info, _currentEnergy);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "Monumet")]
|
||||
public class MonumentInfo : ScriptableObject
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly Sprite Image;
|
||||
[TextArea]
|
||||
public readonly string Description;
|
||||
|
||||
[HideInInspector]
|
||||
public float Score;
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7c12e5cd6574c9c40b63c1ccfd6962f8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MonumentResultController : MonoBehaviour, IPlayerInfoRequre
|
||||
{
|
||||
private List<MonumentInfo> _monuments;
|
||||
|
||||
[SerializeField]
|
||||
private UIMonumentButton _UIMonumentPrefab;
|
||||
[SerializeField]
|
||||
private Transform _placeHolder;
|
||||
[SerializeField]
|
||||
private TMPro.TextMeshProUGUI _descriptionText;
|
||||
[SerializeField]
|
||||
private Image _icon;
|
||||
[SerializeField]
|
||||
private TMPro.TextMeshProUGUI _score;
|
||||
|
||||
private PlayerSetup _playerSetup;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_monuments = new List<MonumentInfo>();
|
||||
_monuments = Resources.LoadAll<MonumentInfo>("Monuments/").ToList();
|
||||
|
||||
InitPlayerInfo();
|
||||
InitMonuments();
|
||||
}
|
||||
|
||||
public void InitPlayerInfo()
|
||||
{
|
||||
_playerSetup = FindObjectOfType<PlayerSetup>();
|
||||
}
|
||||
|
||||
private bool _showFirst = true;
|
||||
|
||||
private void InitMonuments()
|
||||
{
|
||||
_monuments.ForEach(x =>
|
||||
{
|
||||
var newUIMonument = Instantiate(_UIMonumentPrefab, _placeHolder);
|
||||
newUIMonument.Init(x);
|
||||
|
||||
if (_playerSetup.TryFindMonument(x))
|
||||
{
|
||||
newUIMonument.Unlock();
|
||||
|
||||
if (_showFirst)
|
||||
{
|
||||
_showFirst = false;
|
||||
newUIMonument.SelectMonument();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void SelectMonument(MonumentInfo info)
|
||||
{
|
||||
_icon.sprite = info.Image;
|
||||
_score.SetText(info.Score.ToString());
|
||||
_descriptionText.SetText(info.Description);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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@ -12,72 +12,4 @@ MonoBehaviour:
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@ -19,9 +19,6 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
private PlayerSetup _playerSetup;
|
||||
private EnergyController _energyController;
|
||||
[SerializeField]
|
||||
private TMPro.TMP_InputField _inputField;
|
||||
|
||||
|
||||
public UnityEvent OnGameStarted;
|
||||
public UnityEvent OnGameEnded;
|
||||
|
@ -50,11 +47,6 @@ public class GameManager : MonoBehaviour
|
|||
_energyController = FindObjectOfType<EnergyController>();
|
||||
}
|
||||
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private void Start()
|
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{
|
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_inputField.text = $"Player_{Random.Range(0, 1000)}";
|
||||
}
|
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|
||||
public void ChangeState(GameState newState)
|
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{
|
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CurrentGameState = newState;
|
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|
@ -65,18 +57,18 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
case GameState.None:
|
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{
|
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SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex);
|
||||
SceneManager.LoadSceneAsync(1);
|
||||
}
|
||||
break;
|
||||
case GameState.Started:
|
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{
|
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_playerSetup.CreateNewPlayer(_inputField.text);
|
||||
_playerSetup.CreateNewPlayer();
|
||||
OnGameStarted?.Invoke();
|
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}
|
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break;
|
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case GameState.Ended:
|
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{
|
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_playerSetup.AddScore(_energyController.Energy);
|
||||
_playerSetup.SetPlayerScore(_energyController.Energy);
|
||||
OnGameEnded?.Invoke();
|
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ChangeState(GameState.None);
|
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}
|
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|
|
|
@ -0,0 +1,4 @@
|
|||
public interface IPlayerInfoRequre
|
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{
|
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void InitPlayerInfo();
|
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@ -3,29 +3,52 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class LeaderboardController : MonoBehaviour
|
||||
public class LeaderboardController : MonoBehaviour, IPlayerInfoRequre
|
||||
{
|
||||
[SerializeField]
|
||||
private RectTransform _content;
|
||||
[SerializeField]
|
||||
private LeaderboardEntry _leaderboardEntryPrefab;
|
||||
private PlayerSetup _playerSetup;
|
||||
|
||||
[SerializeField]
|
||||
private PlayerInfo _playerInfo;
|
||||
private InputField _nameInputField;
|
||||
|
||||
private List<LeaderboardEntry> _entries = new List<LeaderboardEntry>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
InitPlayerInfo();
|
||||
UpdateLeaderboard();
|
||||
}
|
||||
|
||||
private void UpdateLeaderboard()
|
||||
{
|
||||
var sortedList = _playerInfo.Players.OrderByDescending(x => x.Score).ToList();
|
||||
_entries.ForEach(x => Destroy(x.gameObject));
|
||||
_entries.Clear();
|
||||
_entries = new List<LeaderboardEntry>();
|
||||
|
||||
var sortedList = _playerSetup.PlayerInfo.Players.OrderByDescending(x => x.Score).ToList();
|
||||
|
||||
for (int i = 0; i < sortedList.Count; i++)
|
||||
{
|
||||
var newEntry = Instantiate(_leaderboardEntryPrefab, _content);
|
||||
_entries.Add(newEntry);
|
||||
newEntry.Init(sortedList[i], i);
|
||||
}
|
||||
}
|
||||
|
||||
public void SubmitNewEntry()
|
||||
{
|
||||
_playerSetup.SetPlayerName(_nameInputField.text);
|
||||
_playerSetup.SavePlayer();
|
||||
UpdateLeaderboard();
|
||||
}
|
||||
|
||||
public void InitPlayerInfo()
|
||||
{
|
||||
_playerSetup = FindObjectOfType<PlayerSetup>();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,10 +8,7 @@ public class Player
|
|||
public string Name;
|
||||
public float Score;
|
||||
|
||||
public Player(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
public List<MonumentInfo> UnlockedMonumets = new List<MonumentInfo>();
|
||||
}
|
||||
|
||||
[CreateAssetMenu(fileName = "PlayerInfo")]
|
||||
|
|
|
@ -4,18 +4,55 @@ using UnityEngine;
|
|||
|
||||
public class PlayerSetup : MonoBehaviour
|
||||
{
|
||||
public static PlayerSetup Instance;
|
||||
[SerializeField]
|
||||
private PlayerInfo _playerInfo;
|
||||
|
||||
private Player _currentPlayer;
|
||||
public void CreateNewPlayer(string name)
|
||||
|
||||
public PlayerInfo PlayerInfo => _playerInfo;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_currentPlayer = new Player(name);
|
||||
_playerInfo.Players.Add(_currentPlayer);
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else if (Instance == this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void AddScore(float ammount)
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
public void CreateNewPlayer()
|
||||
{
|
||||
_currentPlayer = new Player();
|
||||
}
|
||||
|
||||
public void SetPlayerScore(float ammount)
|
||||
{
|
||||
_currentPlayer.Score = ammount;
|
||||
}
|
||||
|
||||
public void SetPlayerName(string name)
|
||||
{
|
||||
_currentPlayer.Name = name;
|
||||
}
|
||||
|
||||
public void UnlockMonument(MonumentInfo info, float score)
|
||||
{
|
||||
info.Score = score;
|
||||
_currentPlayer.UnlockedMonumets.Add(info);
|
||||
}
|
||||
|
||||
public bool TryFindMonument(MonumentInfo info)
|
||||
{
|
||||
return _currentPlayer.UnlockedMonumets.Contains(info);
|
||||
}
|
||||
|
||||
public void SavePlayer()
|
||||
{
|
||||
_playerInfo.Players.Add(_currentPlayer);
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,63 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[RequireComponent(typeof(Button))]
|
||||
public class UIMonumentButton : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject _lockPanel;
|
||||
[SerializeField]
|
||||
private TMPro.TextMeshProUGUI _name;
|
||||
|
||||
private Button _button;
|
||||
private MonumentInfo _info;
|
||||
private MonumentResultController _controller;
|
||||
|
||||
public void Init(MonumentInfo info)
|
||||
{
|
||||
_info = info;
|
||||
_name.SetText(_info.Name);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_button = GetComponent<Button>();
|
||||
_controller = FindObjectOfType<MonumentResultController>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_button.onClick.AddListener(SelectMonument);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_button.onClick.RemoveListener(SelectMonument);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Lock();
|
||||
}
|
||||
|
||||
public void Lock()
|
||||
{
|
||||
_button.interactable = false;
|
||||
_lockPanel.SetActive(true);
|
||||
}
|
||||
|
||||
public void Unlock()
|
||||
{
|
||||
_button.interactable = true;
|
||||
_lockPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void SelectMonument()
|
||||
{
|
||||
_controller.SelectMonument(_info);
|
||||
}
|
||||
}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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"url": "https://packages.unity.com"
|
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},
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"com.unity.2d.sprite": {
|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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"depth": 1,
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"source": "registry",
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|
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|
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|
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|
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|
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|
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|
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|
@ -41,6 +126,20 @@
|
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|
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|
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|
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|
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}
|
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"com.unity.feature.development": {
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path: Assets/Scenes/MainScene.unity
|
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guid: 3b4f32e611af09c48965f54374cbd5b4
|
||||
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|
||||
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|
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type: 2}
|
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|
|
Loading…
Reference in New Issue