01Many changes

This commit is contained in:
Rabidus 2023-07-28 11:48:57 +03:00
parent c420b01f93
commit 473b402547
40 changed files with 17572 additions and 8670 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Playables;
public class CheckPoint : MonoBehaviour
{
public UnityEvent OnCheckpointPass;
[ContextMenu("Debug Checkpoint")]
public void CheckPointPass()
{
OnCheckpointPass?.Invoke();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class CutsceneController : MonoBehaviour
{
private ShipMoveSides _shipMoveSides;
private PreviewModule _previewModule;
[Header("Cutscene Settings")]
[SerializeField]
public PlayableDirector _cutscene;
[SerializeField]
private float _cutsceneAfterDelay = 1.4f;
private void Awake()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnergyText : MonoBehaviour
{
private EnergyController _energyController;
private TMPro.TextMeshProUGUI _text;
private void Awake()
{
_energyController = FindObjectOfType<EnergyController>();
_text = GetComponent<TMPro.TextMeshProUGUI>();
}
private void OnEnable()
{
_energyController.OnEnergyChange += UpdateText;
}
private void OnDisable()
{
_energyController.OnEnergyChange -= UpdateText;
}
private void UpdateText(float energy)
{
_text.SetText(energy.ToString());
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonumentController : MonoBehaviour
{
[SerializeField]
private float _energyToUnlock;
[SerializeField]
private float _unlockTime = 1;
[SerializeField]
private LeanTweenType _ease;
private EnergyController _energyController;
private float _currentEnergy;
private void Awake()
{
_energyController = FindObjectOfType<EnergyController>();
_currentEnergy = _energyToUnlock;
}
public void UnlockMonument()
{
var totalEnergy = _energyController.Energy;
LeanTween.value(totalEnergy, 0, _unlockTime).setEase(_ease).setOnUpdate((float x)=>
{
_energyController.Energy = x;
_currentEnergy = Mathf.Clamp(_energyToUnlock - (totalEnergy - x), 0, int.MaxValue);
Debug.Log($"Clamped energy value: {_currentEnergy / _energyToUnlock}");
});
}
}

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m_VolumeTrigger: {fileID: 0} m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2 m_VolumeFrameworkUpdateModeOption: 2
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File diff suppressed because it is too large Load Diff

40
Assets/PreviewModule.cs Normal file
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@ -0,0 +1,40 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PreviewModule : MonoBehaviour
{
[SerializeField]
private GameObject _previewPanel;
private bool _isShow = false;
private void Start()
{
TogglePanel(false);
}
public void TogglePanel(bool value)
{
_isShow = value;
if (_isShow)
{
ShowPanel();
}
else
{
HidePanel();
}
}
private void ShowPanel()
{
_previewPanel.SetActive(true);
}
private void HidePanel()
{
_previewPanel.SetActive(false);
}
}

View File

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fileFormatVersion: 2
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MonoImporter:
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serializedVersion: 2
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icon: {instanceID: 0}
userData:
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m_ValidKeywords: [] m_ValidKeywords:
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m_InvalidKeywords: [] m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
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disabledShaderPasses: [] disabledShaderPasses:
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m_SavedProperties: m_SavedProperties:
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m_TexEnvs: m_TexEnvs:
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@ -102,14 +105,14 @@ Material:
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@ -34,6 +34,7 @@ Material:
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disabledShaderPasses: disabledShaderPasses:
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m_TexEnvs: m_TexEnvs:
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m_Colors: m_Colors:
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m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@ -109,7 +109,7 @@ Material:
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m_Colors: m_Colors:
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@ -59,7 +59,7 @@ Material:
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m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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File diff suppressed because one or more lines are too long

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@ -1,19 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin : MonoBehaviour, ICollectable
{
private CoinCounter _coinCounter;
private void Awake()
{
_coinCounter = FindObjectOfType<CoinCounter>();
}
public void Collect()
{
_coinCounter.CollectCoin();
Destroy(gameObject);
}
}

View File

@ -1,19 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class CoinCounter : MonoBehaviour
{
[SerializeField]
private int _coinCount;
public event UnityAction<int> OnValueChanged;
public int CoinCount => _coinCount;
public void CollectCoin()
{
_coinCount++;
OnValueChanged?.Invoke(_coinCount);
}
}

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@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class EnergyController : MonoBehaviour
{
[SerializeField]
private float _energy;
public event UnityAction<float> OnEnergyChange;
public float Energy
{
get => _energy;
set
{
_energy = value;
OnEnergyChange?.Invoke(_energy);
}
}
}

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@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnergyItem : MonoBehaviour, ICollectable
{
[SerializeField]
private float _energy = 1;
private EnergyController _energyController;
private void Awake()
{
_energyController = FindObjectOfType<EnergyController>();
}
public void Collect()
{
_energyController.Energy += _energy;
Destroy(gameObject);
}
}

View File

@ -18,10 +18,7 @@ public class GameManager : MonoBehaviour
public static GameManager Instance { get; private set; } public static GameManager Instance { get; private set; }
private PlayerSetup _playerSetup; private PlayerSetup _playerSetup;
private CoinCounter _coinCounter; private EnergyController _energyController;
[SerializeField]
private Button _startButton;
[SerializeField] [SerializeField]
private TMPro.TMP_InputField _inputField; private TMPro.TMP_InputField _inputField;
@ -50,7 +47,7 @@ public class GameManager : MonoBehaviour
private void InitReferences() private void InitReferences()
{ {
_playerSetup = FindObjectOfType<PlayerSetup>(); _playerSetup = FindObjectOfType<PlayerSetup>();
_coinCounter = FindObjectOfType<CoinCounter>(); _energyController = FindObjectOfType<EnergyController>();
} }
private void Start() private void Start()
@ -79,7 +76,7 @@ public class GameManager : MonoBehaviour
break; break;
case GameState.Ended: case GameState.Ended:
{ {
_playerSetup.AddScore(_coinCounter.CoinCount); _playerSetup.AddScore(_energyController.Energy);
OnGameEnded?.Invoke(); OnGameEnded?.Invoke();
ChangeState(GameState.None); ChangeState(GameState.None);
} }
@ -87,6 +84,7 @@ public class GameManager : MonoBehaviour
} }
} }
[ContextMenu("Debug Start")]
public void OnStartGame() public void OnStartGame()
{ {
ChangeState(GameState.Started); ChangeState(GameState.Started);

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@ -6,7 +6,7 @@ using UnityEngine;
public class Player public class Player
{ {
public string Name; public string Name;
public int Score; public float Score;
public Player(string name) public Player(string name)
{ {

View File

@ -14,7 +14,7 @@ public class PlayerSetup : MonoBehaviour
_playerInfo.Players.Add(_currentPlayer); _playerInfo.Players.Add(_currentPlayer);
} }
public void AddScore(int ammount) public void AddScore(float ammount)
{ {
_currentPlayer.Score = ammount; _currentPlayer.Score = ammount;
} }

View File

@ -13,19 +13,38 @@ public class ShipMoveSides : MonoBehaviour
private float _speed; private float _speed;
[SerializeField] [SerializeField]
private float _rollAngle = 45; private float _rollAngle = 45;
[SerializeField]
private bool _isEnable = true;
public float Radius => _radius; public float Radius => _radius;
private void Update() private void Update()
{ {
if (!_isEnable)
ResetInput();
ApplyMovement(); ApplyMovement();
} }
public void ToggleInput(bool value)
{
_isEnable = value;
}
private void ResetInput()
{
_value = Mathf.Lerp(_value, 0, Time.deltaTime);
}
public void UpdateInput(float val) public void UpdateInput(float val)
{ {
if (!_isEnable)
return;
_value = -val; _value = -val;
} }
private void ApplyMovement() private void ApplyMovement()
{ {
var newPos = transform.localPosition + _value * Vector3.right; var newPos = transform.localPosition + _value * Vector3.right;

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@ -6,6 +6,8 @@ public class TimeBonus : MonoBehaviour, ICollectable
{ {
[SerializeField] [SerializeField]
private int _timeBonus; private int _timeBonus;
[SerializeField]
private bool _selfDestroy = true;
private vTimerCounter _timerCounter; private vTimerCounter _timerCounter;
@ -17,6 +19,7 @@ public class TimeBonus : MonoBehaviour, ICollectable
public void Collect() public void Collect()
{ {
_timerCounter.AddTime(_timeBonus); _timerCounter.AddTime(_timeBonus);
Destroy(gameObject); if (_selfDestroy)
Destroy(gameObject);
} }
} }

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@ -1,5 +1,6 @@
{ {
"dependencies": { "dependencies": {
"com.unity.cinemachine": "2.8.9",
"com.unity.collab-proxy": "1.17.2", "com.unity.collab-proxy": "1.17.2",
"com.unity.ext.nunit": "1.0.0", "com.unity.ext.nunit": "1.0.0",
"com.unity.feature.development": "1.0.1", "com.unity.feature.development": "1.0.1",

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@ -9,6 +9,15 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.cinemachine": {
"version": "2.8.9",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.31"
},
"url": "https://packages.unity.com"
},
"com.unity.collab-proxy": { "com.unity.collab-proxy": {
"version": "1.17.2", "version": "1.17.2",
"depth": 0, "depth": 0,

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