PO/Assets/Scripts/Configs/MissionConfig.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using System;
using UnityEditor;
2022-01-17 18:24:11 +03:00
[CreateAssetMenu(fileName = "MissionConfig", menuName = "Configs/MissionConfig")]
public class MissionConfig : ScriptableObject
{
public List<
MissionCharacteristics> missionItems = new List<MissionCharacteristics>();
}
[Serializable]
public class MissionCharacteristics
{
public BattleConfig battle;
// <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public GameObject incident;
}