PO/Assets/Scripts/Card.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
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using UnityEngine.UI;
public class Card : MonoBehaviour
{
[SerializeField] private CardConfig cardConfig;
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[Space(3)]
[HideInInspector] public int number;
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[Header("DON'T TOUCH THIS! IT STANDART PRESET!")]
[SerializeField] private GameObject cardObject;
[SerializeField] private Image picture;
[SerializeField] private Text nameCard;
[SerializeField] private Text costTitle;
[SerializeField] private Text cost;
[SerializeField] private Text type;
[SerializeField] private Text quantity;
//этот колхоз надо переделать 100 процентов
private void Start()
{
picture.sprite = cardConfig.CardCharacteristics.picture;
var _card = cardConfig.CardCharacteristics;
picture.sprite = _card.picture;
nameCard.text = _card.cardName;
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if(_card.quantityStamina > 0 || _card.quantityHealth == 0)
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{
costTitle.text = "Stam";
cost.text = _card.quantityStamina.ToString();
} else
{
costTitle.text = "Heal";
cost.text = _card.quantityHealth.ToString();
}
if(_card.damage > 0)
{
type.text = "Atk";
quantity.text = _card.damage.ToString();
}
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else if (_card.healing > 0)
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{
type.text = "Heal";
quantity.text = _card.healing.ToString();
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} else
{
type.text = "Stam";
quantity.text = _card.addStamina.ToString();
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}
}
public void OnClick()
{
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var _card = cardConfig.CardCharacteristics;
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//ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!!
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int _stamina = DeckManager.main.stamina;
if (_card.addStamina > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
DestroyObject();
return;
}
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if(_stamina >= cardConfig.CardCharacteristics.quantityStamina)
{
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DeckManager.main.currentCard = cardConfig;
DeckManager.main.numberCurrentCard = number;
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}
}
public void DestroyObject()
{
Destroy(cardObject);
//Camera.main.GetComponent<DeckManager>().CardInTable.RemoveAt(number);
}
}