PO/Assets/Scripts/Card.cs

85 lines
2.4 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class Card : MonoBehaviour
{
[SerializeField] private CardConfig cardConfig;
[Space(3)]
[HideInInspector] public int number;
[Header("DON'T TOUCH THIS! IT STANDART PRESET!")]
[SerializeField] private GameObject cardObject;
[SerializeField] private Image picture;
[SerializeField] private Text nameCard;
[SerializeField] private Text costTitle;
[SerializeField] private Text cost;
[SerializeField] private Text type;
[SerializeField] private Text quantity;
//этот колхоз надо переделать 100 процентов
private void Start()
{
picture.sprite = cardConfig.CardCharacteristics.picture;
var _card = cardConfig.CardCharacteristics;
picture.sprite = _card.picture;
nameCard.text = _card.cardName;
if(_card.quantityStamina > 0 || _card.quantityHealth == 0)
{
costTitle.text = "Stam";
cost.text = _card.quantityStamina.ToString();
} else
{
costTitle.text = "Heal";
cost.text = _card.quantityHealth.ToString();
}
if(_card.damage > 0)
{
type.text = "Atk";
quantity.text = _card.damage.ToString();
}
else if (_card.healing > 0)
{
type.text = "Heal";
quantity.text = _card.healing.ToString();
} else
{
type.text = "Stam";
quantity.text = _card.addStamina.ToString();
}
}
public void OnClick()
{
var _card = cardConfig.CardCharacteristics;
//ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!!
int _stamina = DeckManager.main.stamina;
if (_card.addStamina > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
DestroyObject();
return;
}
if(_stamina >= cardConfig.CardCharacteristics.quantityStamina)
{
DeckManager.main.currentCard = cardConfig;
DeckManager.main.numberCurrentCard = number;
}
}
public void DestroyObject()
{
Destroy(cardObject);
//Camera.main.GetComponent<DeckManager>().CardInTable.RemoveAt(number);
}
}