277 lines
12 KiB
Markdown
277 lines
12 KiB
Markdown
# Changelog
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## [5.1.4] - 2021-07-23
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### Fixed
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- 1350020 Fix case where Triangular spriteshape with 0 offset collider does not generate collision shape.
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- 1349675 Fix case where all open Scenes were dirtied when editing a SpriteShape Spline.
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## [5.1.3] - 2021-05-31
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### Fixed
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- 1331740 Fixed an issue where Edge collider 2D and polygon collider 2D create different collision shapes during playmode.
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- 1331195 Fixed case where SpriteShape generates Edge Colliders with deformed corners.
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- 1339776 Fixed case where vertex data allocation may not be enough and overflows.
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## [5.1.2] - 2021-04-12
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### Fixed
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- 1321973 When SpriteShapeController has "Update Collider" set to true, it will dirty the scene every time it
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- 1320361 Disabling Edit Spline on Sprite Shape Controller while Cache Geometry is enabled throws an ArgumentException error
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## [5.1.1] - 2020-11-25
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### Fixed
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- 1293736 Fixed InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer.
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- 1293737 Fixed ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component.
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- 1291842 Fixed error when adding AngleRange to SpriteShapeProfile Preset that was reset before.
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## [5.1.0] - 2020-09-24
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### Added
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- Added C# Job Tessellation support for Fill Area of SpriteShape.
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### Fixed
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- 1274400 SpriteShape Bounding Box does not take into account certain vertices
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- 1273705 Assertion failed exception is thrown on undoing after clicking on Create Range button
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- 1273635 Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile
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- 1271817 Icon is missing on creating SpriteShapeProfile at the time of creating
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- 1280016 Unable to create Sprite Shape Profile along with ArgumentNullException thrown in the Project window
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- 1274776 NullReferenceException thrown on performing Redo operation after creating Range property in the SpriteShape profiler preset
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## [5.0.2] - 2020-08-31
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### Fixed
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- 1267542 Sprite Variant Window does not appear in Sprite Shape Controller Component when selecting a Spline pivot point.
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- 1265846 Dragging Sprite Shape Profile to Hierarchy creates a Game Object in main Scene when being in Prefab Mode
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## [5.0.1] - 2020-07-17
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### Changed
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- If Geometry is baked using SpriteShapeGeometryCache, do not check for dirty once data is updated to prevent GC.
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- Updated Help Section to point to the correct URLs.
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### Fixed
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- 1242910 Unable to add item on Resetting the Preset of the SpriteShapeProfile
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- 1256914 Exception thrown continuously when Undo operation is performed with sprites are assigned earlier
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- 1263266 BakeCollider requires GC every frame even when there are no changes in SpriteShape
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## [5.0.0] - 2020-05-28
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### Added
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- Sample script GenerateSpriteShapes.cs to demonstrate force generating invisible SpriteShapes on runtime scene load.
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### Changed
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- Version bump for Unity 2020.2
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### Fixed
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- 1246133 Error occurs when unselecting Cache Geometry for Sprite Shape prefab
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- 1240380 OnGUI in SpriteShapeController creates GC allocs.
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- 1235972 "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is disabled
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- 1240514 InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object
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- 1241841 Disabled corner option does not work on existing spriteshape upgraded from a previous version
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## [4.1.1] - 2020-04-20
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### Added
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- Added BakeMesh to save generated geometry data.
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- Added warning when a valid SpriteShape profile is not set.
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## [4.1.0] - 2020-03-16
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### Added
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- Stretched Corners.
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### Fixed
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- 1226841 Fix when Collider generation allocation.
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- 1226856 SpriteShape Edge Collider does not extend to End-point even if Edges dont overlap.
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- 1226847 SpriteShape Corner Threshold does not work.
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## [4.0.3] - 2020-03-09
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### Fixed
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- 1220091 SpriteShapeController leaks memory when zero control points are used
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- 1216990 Colliders should also respect Pivot property of Edge Sprites.
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- 1225366 Ensure SpriteShape are generated when not in view on Runtime.
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## [4.0.2] - 2020-02-11
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### Changed
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- Improved Memory Allocations.
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### Fixed
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- Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer.
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## [4.0.1] - 2019-11-26
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### Changed
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- Updated License file
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- Updated Third Party Notices file
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- Changed how Samples are installed into user's project
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### Fixed
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- Fixed where the last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape (case 1184721)
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## [4.0.0] - 2019-11-06
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### Changed
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- Update version number for Unity 2020.1
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## [3.0.7] - 2019-10-27
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### Fixed
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- Added missing meta file
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### Changed
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- Update com.unity.2d.path package dependency
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## [3.0.6] - 2019-09-27
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### Added
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- Added support to set CornerAngleThreshold.
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- Burst is now enabled for performance boost.
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### Fixed
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- Fix (Case 1041062) Inputting Point Position manually causes mesh to not conform to the spline
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- Fix GC in confirming Spline Extras sample.
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- Fix hash Validation errors.
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- Removed resources from Packages.
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## [3.0.5] - 2019-09-05
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### Fixed
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- Fix (Case 1159767) Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile
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- Fix (Case 1178579) "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset
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## [3.0.4] - 2019-08-09
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### Added
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- Added tangent channel support for proper 2D lighting in URP.
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## [3.0.3] - 2019-07-24
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### Added
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- Add related test packages
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## [3.0.2] - 2019-07-13
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### Changed
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- Update to latest Mathematics package version
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## [3.0.1] - 2019-07-13
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### Changed
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- Mark package to support Unity 2019.3.0a10 onwards.
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## [3.0.0] - 2019-06-19
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### Changed
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- Stable Version.
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- Remove experimental namespace.
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## [2.1.0-preview.8] - 2019-06-12
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### Changed
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- Fix (Case 1152342) The first point of the Sprite Shape does not behave correctly when using Continuous Points
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- Fix (Case 1160009) Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
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- Fix (Case 1157201) Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape
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- Fix (Case 1162134) Open ended Spriteshape renders the fill texture instead of the range sprite
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## [2.1.0-preview.7] - 2019-06-02
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### Changed
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- Fix Variant Selection.
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## [2.1.0-preview.6] - 2019-06-02
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### Changed
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- Fix Null reference exception caused by SplineEditorCache changes.
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- Fill Inspector changes due to Path integration.
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## [2.1.0-preview.4] - 2019-05-28
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### Changed
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- Upgrade Mathematics package.
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- Use path editor.
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## [2.1.0-preview.2] - 2019-05-13
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### Changed
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- Initial version for 2019.2
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- Update for common package.
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## [2.0.0-preview.8] - 2019-05-16
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### Fixed
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- Fixed issue when sprites are re-ordered in Angle Range.
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- Updated Samples.
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## [2.0.0-preview.7] - 2019-05-10
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### Fixed
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- Version Update and fixes.
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## [2.0.0-preview.6] - 2019-05-08
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### Fixed
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- Added Sprite Variant Selector.
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- Fix Variant Bug (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4480936)
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- Fix (Case 1146747) SpriteShape generating significant GC allocations every frame (OnWillRenderObject)
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## [2.0.0-preview.5] - 2019-04-18
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### Fixed
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- Shape angle does not show the accurate sprite on certain parts of the shape.
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- SpriteShape - Unable to use the Depth buffer (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4413142)
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## [2.0.0-preview.4] - 2019-03-28
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### Changed
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- Disable burst for now until we have a final release.
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## [2.0.0-preview.3] - 2019-03-25
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### Fixed
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- Update Common version.
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## [2.0.0-preview.2] - 2019-03-08
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### Fixed
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- Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated..
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- Ensure that Collider uses a valid Sprite on Generation.
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## [2.0.0-preview.1] - 2019-02-27
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### Changed
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- Updated version.
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## [1.1.0-preview.1] - 2019-02-10
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### Added
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- Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance.
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- Added Mirrored and Non-Mirrored continous Tangent mode.
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- Simplified Collider Generation support and is part of C# Job/Burst for performance.
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- Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent).
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- Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene.
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- Simplified Corner mode for Points and is now enabled by default.
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- Added Stretch UV support for Fill Area.
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- Added Color property to SpriteShapeRenderer.
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### Fixed
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- SpriteShapeController shows wrong Sprites after deleting a sprite from the top angle range.
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- Empty SpriteShapeController still seem to show the previous Spriteshape drawcalls
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- Streched Sprites are generated in between non Linked Points
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- Corners sprites are no longer usable if user only sets the corners for the bottom
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- Sprites in SpriteShape still shows even after user deletes the SpriteShape Profile
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- SpriteShape doesn't update Point Positions visually at runtime for Builds
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- Spriteshape Colliders does not update in scene immediately
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- Fixed constant Mesh baking (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3925789)
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- Fixed Bounds generation issue (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4079857)
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- Sprite Shape Profile component breaks when creating range
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- Fixed when sprite is updated in the sprite editor, the spriteshape is not updated.
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- Fixed cases where Spline Edit is disabled even when points are selected. (https://forum.unity.com/threads/spriteshape-preview-package.522575/#post-3436940)
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- Sprite with SpriteShapeBody Shader gets graphical artifacts when rotating the camera.
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- When multiple SpriteShapes are selected, Edit Spline button is now disabled. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-3#post-3764413)
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- Fixed texelSize property (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3877081)
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- Fixed Collider generation for different quality levels. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3956062)
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- Fixed Framing Issues (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4137214)
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- Fixed Collider generation for Offsets (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4149841)
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- Fixed Collider generation for different Heights (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4190116)
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### Changed
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- SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties.
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- Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.)
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### Removed
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- Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline.
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## [1.0.12-preview.1] - 2018-08-03
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### Added
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- Fix issue where Point Positions do not update visually at runtime for Builds
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## [1.0.11-preview] - 2018-06-20
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### Added
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- Fix Spriteshape does not update when Sprites are reimported.
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- Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings
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- Fix Editor Crashed when user adjusts the "Bevel Cutoff" value
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- Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector
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- Fix SpriteShape generation when End-points are Broken.
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- Fix cases where the UV continuity is broken even when the Control point is continous.
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## [1.0.10-preview] - 2018-04-12
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### Added
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- Version number format changed to -preview
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## [0.1.0] - 2017-11-20
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### Added
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- Bezier Spline Shape
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- Corner Sprites
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- Edge variations
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- Point scale
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- SpriteShapeRenderer with support for masking
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- Auto update collision shape
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