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# 2D Sprite Shape
## Overview
The __Sprite Shape__ is a flexible and powerful world building Asset that features Sprite tiling along a shape's outline that automatically deforms and swaps Sprites based on the angle of the outline. Additionally, you can assign a Fill texture to a Sprite Shape to create filled shapes with tiled textures as backgrounds or other large level-building props.
The following are examples of Sprite Shapes used to construct different parts of various levels.
![](images/2D_SpriteShape_1.png)
![](images/2D_SpriteShape_2.png)
![](images/2D_SpriteShape_3.png)
Sprite Shapes comprise of two parts - the [Sprite Shape Profile](SSProfile.md) Asset, and the [Sprite Shape Controller](SSController.md) component. The Sprite Shape Profile contains the angle settings and Sprites used by the Sprite Shape, and you edit the Sprite Shape's outline with the Sprite Shape Controller component.
## Importing Sprites for Sprite Shapes
When importing Sprites, use the following [property settings](https://docs.unity3d.com/Manual/TextureTypes.html#Sprite) to ensure that the Sprites are compatible for use with Sprite Shape:
1. [Texture Type](https://docs.unity3d.com/Manual/TextureTypes.html#Sprite) - Set this to Sprite (2D and UI). Other Texture types are not supported for Sprite Shapes.
2. **Sprite Mode** - Set this to Single if the Texture contains only a single Sprite.
3. __Mesh Type__ - This must be set to __Full Rect__ for the Sprite to be used with Sprite Shape.
In addition, if the Sprites used for the Sprite Shape are part of a Sprite Atlas, disable both **Allow Rotation** and **Tight Packing** options under the Sprite Atlas properties so that the Sprites can be used by the Sprite Shape.
![](images/SpriteAtlas_properties.png)
## Sprite Shape workflow
Create __Sprite Shapes__ in following the steps:
1. Create a __Sprite Shape Profile__ from the main menu (menu: __Assets > Create > Sprite Shape Profile__). Select from the two available options:
- [Open Shape](SSProfile.html#open-shape)
- [Closed Shape](SSProfile.html#closed-shape)
2. Create [Angle Ranges](SSProfile.html#creating-angle-ranges) and [assign Sprites](SSProfile.html#assigning-sprites) in the __Sprite Shape Profile__.
3. Drag the __Sprite Shape Profile__ into the Scene to automatically generate a __Sprite Shape__ GameObject based on that Profile.
- You can create a Sprite Shape GameObject without a Profile from the main menu (menu: __GameObject > 2D Object > Sprite Shape__). Then select a Sprite Shape Profile in the __Sprite Shape Controller__'s __Profile__ settings. The same Profile can be used by multiple Sprite Shapes.
4. Edit the outline of the Sprite Shape with the [Sprite Shape Controller](SSController.md) component settings.
5. Enable [Physics2D](https://docs.unity3d.com/Manual/class-Physics2DManager.html) interactions for your Sprite Shapes by attaching a [Collider](SSCollision.md) component.